ScummVM API documentation
Ultima::Ultima4::Weapons Member List

This is the complete list of members for Ultima::Ultima4::Weapons, including all inherited members.

_capacityCommon::Array< Weapon *>protected
_sizeCommon::Array< Weapon *>protected
_storageCommon::Array< Weapon *>protected
allocCapacity(size_type capacity)Common::Array< Weapon *>inlineprotected
Array() (defined in Common::Array< Weapon *>)Common::Array< Weapon *>inline
Array(size_type count)Common::Array< Weapon *>inlineexplicit
Array(size_type count, const Weapon * &value)Common::Array< Weapon *>inline
Array(const Array< Weapon * > &array)Common::Array< Weapon *>inline
Array(Array< Weapon * > &&old)Common::Array< Weapon *>inline
Array(std::initializer_list< Weapon * > list)Common::Array< Weapon *>inline
Array(const T2 *array, size_type n)Common::Array< Weapon *>inline
assign(const_iterator first, const_iterator last)Common::Array< Weapon *>inline
back()Common::Array< Weapon *>inline
back() constCommon::Array< Weapon *>inline
begin()Common::Array< Weapon *>inline
begin() constCommon::Array< Weapon *>inline
clear()Common::Array< Weapon *>inline
const_iterator typedefCommon::Array< Weapon *>
data() constCommon::Array< Weapon *>inline
data()Common::Array< Weapon *>inline
empty() constCommon::Array< Weapon *>inline
end()Common::Array< Weapon *>inline
end() constCommon::Array< Weapon *>inline
erase(iterator pos)Common::Array< Weapon *>inline
erase(iterator first, iterator last)Common::Array< Weapon *>inline
freeStorage(Weapon * *storage, const size_type elements)Common::Array< Weapon *>inlineprotected
front()Common::Array< Weapon *>inline
front() constCommon::Array< Weapon *>inline
get(WeaponType w)Ultima::Ultima4::Weapons
get(const Common::String &name)Ultima::Ultima4::Weapons
insert(iterator pos, const Weapon * &element)Common::Array< Weapon *>inline
insert_at(size_type idx, const Weapon * &element)Common::Array< Weapon *>inline
insert_at(size_type idx, const Array< Weapon * > &array)Common::Array< Weapon *>inline
insert_aux(iterator pos, const_iterator first, const_iterator last)Common::Array< Weapon *>inlineprotected
iterator typedefCommon::Array< Weapon *>
operator!=(const Array< Weapon * > &other) constCommon::Array< Weapon *>inline
operator=(const Array< Weapon * > &array)Common::Array< Weapon *>inline
operator=(Array< Weapon * > &&old)Common::Array< Weapon *>inline
operator==(const Array< Weapon * > &other) constCommon::Array< Weapon *>inline
operator[](size_type idx)Common::Array< Weapon *>inline
operator[](size_type idx) constCommon::Array< Weapon *>inline
pop_back()Common::Array< Weapon *>inline
push_back(const Weapon * &element)Common::Array< Weapon *>inline
push_back(const Array< Weapon * > &array)Common::Array< Weapon *>inline
remove_at(size_type idx)Common::Array< Weapon *>inline
reserve(size_type newCapacity)Common::Array< Weapon *>inline
resize(size_type newSize)Common::Array< Weapon *>inline
resize(size_type newSize, const Weapon * value)Common::Array< Weapon *>inline
roundUpCapacity(size_type capacity)Common::Array< Weapon *>inlineprotectedstatic
size() constCommon::Array< Weapon *>inline
size_type typedefCommon::Array< Weapon *>
swap(Array &arr) (defined in Common::Array< Weapon *>)Common::Array< Weapon *>inline
value_type typedefCommon::Array< Weapon *>
Weapons()Ultima::Ultima4::Weapons
~Array() (defined in Common::Array< Weapon *>)Common::Array< Weapon *>inline
~Weapons()Ultima::Ultima4::Weapons