_capacity | Common::Array< Weapon *> | protected |
_size | Common::Array< Weapon *> | protected |
_storage | Common::Array< Weapon *> | protected |
allocCapacity(size_type capacity) | Common::Array< Weapon *> | inlineprotected |
Array() (defined in Common::Array< Weapon *>) | Common::Array< Weapon *> | inline |
Array(size_type count) | Common::Array< Weapon *> | inlineexplicit |
Array(size_type count, const Weapon * &value) | Common::Array< Weapon *> | inline |
Array(const Array< Weapon * > &array) | Common::Array< Weapon *> | inline |
Array(Array< Weapon * > &&old) | Common::Array< Weapon *> | inline |
Array(std::initializer_list< Weapon * > list) | Common::Array< Weapon *> | inline |
Array(const T2 *array, size_type n) | Common::Array< Weapon *> | inline |
assign(const_iterator first, const_iterator last) | Common::Array< Weapon *> | inline |
back() | Common::Array< Weapon *> | inline |
back() const | Common::Array< Weapon *> | inline |
begin() | Common::Array< Weapon *> | inline |
begin() const | Common::Array< Weapon *> | inline |
clear() | Common::Array< Weapon *> | inline |
const_iterator typedef | Common::Array< Weapon *> | |
data() const | Common::Array< Weapon *> | inline |
data() | Common::Array< Weapon *> | inline |
emplace(const_iterator pos, TArgs &&... args) | Common::Array< Weapon *> | inline |
emplace_back(TArgs &&...args) | Common::Array< Weapon *> | inline |
empty() const | Common::Array< Weapon *> | inline |
end() | Common::Array< Weapon *> | inline |
end() const | Common::Array< Weapon *> | inline |
erase(iterator pos) | Common::Array< Weapon *> | inline |
erase(iterator first, iterator last) | Common::Array< Weapon *> | inline |
freeStorage(Weapon * *storage, const size_type elements) | Common::Array< Weapon *> | inlineprotected |
front() | Common::Array< Weapon *> | inline |
front() const | Common::Array< Weapon *> | inline |
get(WeaponType w) | Ultima::Ultima4::Weapons | |
get(const Common::String &name) | Ultima::Ultima4::Weapons | |
insert(iterator pos, const Weapon * &element) | Common::Array< Weapon *> | inline |
insert_at(size_type idx, const Weapon * &element) | Common::Array< Weapon *> | inline |
insert_at(size_type idx, const Array< Weapon * > &array) | Common::Array< Weapon *> | inline |
insert_aux(iterator pos, const_iterator first, const_iterator last) | Common::Array< Weapon *> | inlineprotected |
iterator typedef | Common::Array< Weapon *> | |
operator!=(const Array< Weapon * > &other) const | Common::Array< Weapon *> | inline |
operator=(const Array< Weapon * > &array) | Common::Array< Weapon *> | inline |
operator=(Array< Weapon * > &&old) | Common::Array< Weapon *> | inline |
operator==(const Array< Weapon * > &other) const | Common::Array< Weapon *> | inline |
operator[](size_type idx) | Common::Array< Weapon *> | inline |
operator[](size_type idx) const | Common::Array< Weapon *> | inline |
pop_back() | Common::Array< Weapon *> | inline |
push_back(const Weapon * &element) | Common::Array< Weapon *> | inline |
push_back(Weapon * &&element) | Common::Array< Weapon *> | inline |
push_back(const Array< Weapon * > &array) | Common::Array< Weapon *> | inline |
remove_at(size_type idx) | Common::Array< Weapon *> | inline |
reserve(size_type newCapacity) | Common::Array< Weapon *> | inline |
resize(size_type newSize) | Common::Array< Weapon *> | inline |
resize(size_type newSize, const Weapon * value) | Common::Array< Weapon *> | inline |
roundUpCapacity(size_type capacity) | Common::Array< Weapon *> | inlineprotectedstatic |
size() const | Common::Array< Weapon *> | inline |
size_type typedef | Common::Array< Weapon *> | |
swap(Array &arr) (defined in Common::Array< Weapon *>) | Common::Array< Weapon *> | inline |
value_type typedef | Common::Array< Weapon *> | |
Weapons() | Ultima::Ultima4::Weapons | |
~Array() (defined in Common::Array< Weapon *>) | Common::Array< Weapon *> | inline |
~Weapons() | Ultima::Ultima4::Weapons | |