ScummVM API documentation
Ultima::Ultima4::Weapons Member List

This is the complete list of members for Ultima::Ultima4::Weapons, including all inherited members.

_capacityCommon::Array< Weapon * >protected
_sizeCommon::Array< Weapon * >protected
_storageCommon::Array< Weapon * >protected
allocCapacity(size_type capacity)Common::Array< Weapon * >inlineprotected
Array(size_type count)Common::Array< Weapon * >inlineexplicit
Array(size_type count, const Weapon * &value)Common::Array< Weapon * >inline
Array(const Array< Weapon * > &array)Common::Array< Weapon * >inline
Array(Array< Weapon * > &&old)Common::Array< Weapon * >inline
Array(std::initializer_list< Weapon * > list)Common::Array< Weapon * >inline
Array(const T2 *array, size_type n)Common::Array< Weapon * >inline
assign(const_iterator first, const_iterator last)Common::Array< Weapon * >inline
back()Common::Array< Weapon * >inline
back() constCommon::Array< Weapon * >inline
begin()Common::Array< Weapon * >inline
begin() constCommon::Array< Weapon * >inline
clear()Common::Array< Weapon * >inline
const_iterator typedefCommon::Array< Weapon * >
data() constCommon::Array< Weapon * >inline
data()Common::Array< Weapon * >inline
emplace(const_iterator pos, TArgs &&... args)Common::Array< Weapon * >inline
emplace_back(TArgs &&...args)Common::Array< Weapon * >inline
empty() constCommon::Array< Weapon * >inline
end()Common::Array< Weapon * >inline
end() constCommon::Array< Weapon * >inline
erase(iterator pos)Common::Array< Weapon * >inline
erase(iterator first, iterator last)Common::Array< Weapon * >inline
freeStorage(Weapon * *storage, const size_type elements)Common::Array< Weapon * >inlineprotected
front()Common::Array< Weapon * >inline
front() constCommon::Array< Weapon * >inline
get(WeaponType w)Ultima::Ultima4::Weapons
get(const Common::String &name)Ultima::Ultima4::Weapons
insert(iterator pos, const Weapon * &element)Common::Array< Weapon * >inline
insert_at(size_type idx, const Weapon * &element)Common::Array< Weapon * >inline
insert_at(size_type idx, const Array< Weapon * > &array)Common::Array< Weapon * >inline
insert_aux(iterator pos, const_iterator first, const_iterator last)Common::Array< Weapon * >inlineprotected
iterator typedefCommon::Array< Weapon * >
operator!=(const Array< Weapon * > &other) constCommon::Array< Weapon * >inline
operator=(const Array< Weapon * > &array)Common::Array< Weapon * >inline
operator=(Array< Weapon * > &&old)Common::Array< Weapon * >inline
operator==(const Array< Weapon * > &other) constCommon::Array< Weapon * >inline
operator[](size_type idx)Common::Array< Weapon * >inline
operator[](size_type idx) constCommon::Array< Weapon * >inline
pop_back()Common::Array< Weapon * >inline
push_back(const Weapon * &element)Common::Array< Weapon * >inline
push_back(Weapon * &&element)Common::Array< Weapon * >inline
push_back(const Array< Weapon * > &array)Common::Array< Weapon * >inline
remove_at(size_type idx)Common::Array< Weapon * >inline
reserve(size_type newCapacity)Common::Array< Weapon * >inline
resize(size_type newSize)Common::Array< Weapon * >inline
resize(size_type newSize, const Weapon * value)Common::Array< Weapon * >inline
roundUpCapacity(size_type capacity)Common::Array< Weapon * >inlineprotectedstatic
size() constCommon::Array< Weapon * >inline
size_type typedefCommon::Array< Weapon * >
value_type typedefCommon::Array< Weapon * >
Weapons()Ultima::Ultima4::Weapons
~Weapons()Ultima::Ultima4::Weapons