ScummVM API documentation
usecode.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DARKSEED_USECODE_H
23 #define DARKSEED_USECODE_H
24 
25 #include "common/scummsys.h"
26 #include "darkseed/console.h"
27 #include "darkseed/inventory.h"
28 #include "darkseed/objects.h"
29 #include "darkseed/player.h"
30 
31 namespace Darkseed {
32 
33 class UseCode {
34  Console *_console = nullptr;
35  Player *_player = nullptr;
36  Objects &_objectVar;
37  Inventory &_inventory;
38  uint8 _genericResponseCounter = 0;
39 
40 public:
41  UseCode(Console *console, Player *player, Objects &objectVar, Inventory &inventory);
42 
43  void useCode(int objNum);
44  void useCodeGloves(int16 targetObjNum);
45  void useCodeMoney(int16 targetObjNum);
46  void useCodeJournal(int16 actionObjNum, int16 targetObjNum);
47  void useCodeShopItems(int16 actionObjNum, int16 targetObjNum);
48  void useCrowBar(int16 targetObjNum);
49  void useCodeNewspaper(int16 targetObjNum);
50  void useCodeLibraryCard(int16 targetObjNum);
51  void useCodeBobbyPin(int16 targetObjNum);
52  void useCodeKeys(int16 actionObjNum, int16 targetObjNum);
53  void useCodeMirrorShard(int16 targetObjNum);
54  void useCodeBinoculars(int16 targetObjNum);
55  void useCodeShovel(int16 targetObjNum);
56  void useCodeDelbertsCard(int16 targetObjNum);
57  void useCodeStick(int16 targetObjNum);
58  void useCodeAxeHandle(int16 targetObjNum);
59  void useCodeRope(int16 targetObjNum);
60  void useCodeMicroFilm(int16 targetObjNum);
61  void useCodeSpecialHammer(int16 actionObjNum, int16 targetObjNum);
62  void useCodeGun(int16 targetObjNum);
63  void useCodeMoversNote(int16 targetObjNum);
64  void useCodeBluePrints(int16 targetObjNum);
65  void useCodeWatch(int16 targetObjNum);
66  void useCodeTinCup(int16 targetObjNum);
67  void useCodeEmptyUrn(int16 targetObjNum);
68  void genericResponse(int16 useObjNum, int16 targetObjNum, int16 tosIdx);
69 
70 private:
71  int getHandDescriptionTosIdx(uint16 objNum);
72  int16 getUseGlovesTosIdx(uint16 objNum);
73  int16 getUseMoneyTosIdx(uint16 objNum);
74  int16 getUseCrowbarTosIdx(uint16 objNum);
75  int16 getUseJournalTosIdx(uint16 objNum);
76  int16 getUseLibraryCardTosIdx(uint16 objNum);
77  int16 getUseBobbyPinTosIdx(uint16 objNum);
78  int16 getUseKeysTosIdx(uint16 objNum);
79  int16 getUseBinocularsTosIdx(uint16 objNum);
80  int16 getUseShovelTosIdx(uint16 objNum);
81  int16 getUseDelbertsCardTosIdx(uint16 objNum);
82  int16 getUseStickTosIdx(uint16 objNum);
83  int16 getUseAxeHandleTosIdx(uint16 objNum);
84  int16 getUseRopeTosIdx(uint16 objNum);
85  int16 getUseMicroFilmTosIdx(uint16 objNum);
86  int16 getUseSpecialHammerTosIdx(uint16 objNum);
87  int16 getUseGunTosIdx(uint16 objNum);
88  int16 getUseWatchTosIdx(uint16 objNum);
89 
90  void putObjUnderPillow(int objNum);
91 
92  void startDigging(int16 targetObjNum);
93 };
94 } // namespace Darkseed
95 
96 #endif // DARKSEED_USECODE_H
Definition: objects.h:36
Definition: usecode.h:33
Definition: player.h:31
Definition: console.h:31
Definition: inventory.h:27
Definition: adlib_worx.h:27