ScummVM API documentation
Darkseed::UseCode Class Reference

Public Member Functions

 UseCode (Console *console, Player *player, Objects &objectVar, Inventory &inventory)
 
void useCode (int objNum)
 
void useCodeGloves (int16 targetObjNum)
 
void useCodeMoney (int16 targetObjNum)
 
void useCodeJournal (int16 actionObjNum, int16 targetObjNum)
 
void useCodeShopItems (int16 actionObjNum, int16 targetObjNum)
 
void useCrowBar (int16 targetObjNum)
 
void useCodeNewspaper (int16 targetObjNum)
 
void useCodeLibraryCard (int16 targetObjNum)
 
void useCodeBobbyPin (int16 targetObjNum)
 
void useCodeKeys (int16 actionObjNum, int16 targetObjNum)
 
void useCodeMirrorShard (int16 targetObjNum)
 
void useCodeBinoculars (int16 targetObjNum)
 
void useCodeShovel (int16 targetObjNum)
 
void useCodeDelbertsCard (int16 targetObjNum)
 
void useCodeStick (int16 targetObjNum)
 
void useCodeAxeHandle (int16 targetObjNum)
 
void useCodeRope (int16 targetObjNum)
 
void useCodeMicroFilm (int16 targetObjNum)
 
void useCodeSpecialHammer (int16 actionObjNum, int16 targetObjNum)
 
void useCodeGun (int16 targetObjNum)
 
void useCodeMoversNote (int16 targetObjNum)
 
void useCodeBluePrints (int16 targetObjNum)
 
void useCodeWatch (int16 targetObjNum)
 
void useCodeTinCup (int16 targetObjNum)
 
void useCodeEmptyUrn (int16 targetObjNum)
 
void genericResponse (int16 useObjNum, int16 targetObjNum, int16 tosIdx)
 

The documentation for this class was generated from the following file: