ScummVM API documentation
room504.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION5_ROOM504_H
23#define M4_RIDDLE_ROOMS_SECTION5_ROOM504_H
24
25#include "m4/riddle/rooms/room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room504 : public Room {
32private:
33 machine *_ripley = nullptr;
34 machine *_waterfall = nullptr;
35 int _upSteps = 0;
36 int _downSteps = 0;
37 int _volume = 0;
38 int _volume2 = 0;
39 int _menendezShould = 0;
40 int _ripleyShould = 0;
41 int _ripleyMode = 0;
42 int _ripSketching = 0;
43 int _ripLowReach = 0;
44 int _ripMedReach = 0;
45 int _ripWipe = 0;
46 int _ripStepUpLeft = 0;
47 int _ripThrowFromLeft = 0;
48 int _ripHiReach2Handed = 0;
49 int _ripLeansBack = 0;
50 int _ripStepUpRight = 0;
51 int _ripThrowFromRight = 0;
52 int _ripKneels = 0;
53 int _ripShrunkenHead = 0;
54 int _ripGivesMoneyEmerald = 0;
55 int _ripGetsUp = 0;
56 int _ripYells = 0;
57 int _mzDigs = 0;
58 int _mzStandsTalks = 0;
59 int _mzTakesEmerald = 0;
60 int _mzMenancesClimbs = 0;
61 int _mzTakesMoney = 0;
62 int _mzGivesHead = 0;
63 int _vineTie = 0;
64 int _vineUnrolling = 0;
65 int _rightVineTie = 0;
66 int _leftVineTie = 0;
67 int _ropeLSlurpsUp = 0;
68 int _ropeRSlurpsUp = 0;
69
70 machine *_vines1 = nullptr;
71 machine *_vines2 = nullptr;
72 machine *_vines3 = nullptr;
73 machine *_vines4 = nullptr;
74 machine *_rope = nullptr;
75 machine *_ladder = nullptr;
76 machine *_toy = nullptr;
77 machine *_shovel = nullptr;
78 machine *_driftwood = nullptr;
79 machine *_pole = nullptr;
80 machine *_mzMachine = nullptr;
81 machine *_menendez = nullptr;
82 machine *_vineMachine1 = nullptr;
83 machine *_vineMachine2 = nullptr;
84 machine *_ripStep = nullptr;
85 machine *_vine = nullptr;
86 bool _isOnRight = false;
87 bool _flag2 = false;
88 bool _flag3 = false;
89 bool _flag4 = false;
90
91 int _trigger1 = 0;
92 int _trigger2 = 0;
93 int _trigger3 = 0;
94 int _trigger4 = 0;
95 int _vineThrowType = 0;
96 int _menendezMode = 0;
97 int32 _hasInti = 0;
98
99 void setVines();
100 void freeVines();
101 void setVinesRope();
102 void setMiscItems();
103 void disableVinesRope();
104 void deleteHotspot(const char *hotspotName);
105 void addRope();
106 void addGreenVine();
107 void addBrownVine();
108 void addHotspot(int x1, int y1, int x2, int y2,
109 const char *verb, const char *vocab);
110 void addShovel();
111 bool checkVinesDistance();
112 bool parser1();
113 void conv504a();
114 bool lookVines();
115
116public:
117 Room504() : Room() {}
118 ~Room504() override {}
119
120 void init() override;
121 void daemon() override;
122 void pre_parser() override;
123 void parser() override;
124};
125
126} // namespace Rooms
127} // namespace Riddle
128} // namespace M4
129
130#endif
Definition: room504.h:31
Definition: room.h:39
Definition: database.h:28
Definition: ws_machine.h:156