ScummVM API documentation
map.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on original Sfinx source code
24 * Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
25 */
26
27#ifndef CGE2_MAP_H
28#define CGE2_MAP_H
29
30#include "cge2/vga13h.h"
31
32namespace CGE2 {
33
34#define kMapGrid 4
35#define kMapMask (~(kMapGrid - 1))
36
37class Map {
38 CGE2Engine *_vm;
39 Common::Array<V2D> _container;
40
41 int convertCoord(int coord);
42 int nextNum(char *currPos);
43public:
44 Map(CGE2Engine *vm);
45 ~Map();
46 void clear();
47 void load(int scene);
48 int size();
49 V2D *getCoord(int idx);
50};
51
52} // End of namespace CGE2
53
54#endif // CGE2_MAP_H
Definition: cge2.h:149
Definition: map.h:37
Definition: vga13h.h:94
Definition: array.h:52