28 #ifndef GAME_GAME_MESSAGE_HANDLER_H 29 #define GAME_GAME_MESSAGE_HANDLER_H 31 #include "hpl1/engine/engine.h" 33 #include "hpl1/penumbra-overture/GameTypes.h" 44 void Update(
float afTimeStep);
71 void Update(
float afTimeStep);
78 bool HasMessage() {
return !mlstMessages.empty(); }
80 void SetOnMessagesOverCallback(
const tString &asFunction);
82 void SetFocusIsedUsed(
bool abX) { mbFocusIsedUsed = abX; }
84 void SetBlackText(
bool abX) { mbBlackText = abX; }
90 ePlayerState mLastState;
100 #endif // GAME_GAME_MESSAGE_HANDLER_H
Definition: GameMessageHandler.h:40
Definition: font_data.h:67
Definition: GameMessageHandler.h:61
Definition: Updateable.h:35
Definition: list_intern.h:51