_callEachStepFl (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_characterId (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_count (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_doCheck (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_eachStepProc (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_facingDir (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_frameNum (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_homing (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_homingX (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_homingY (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_id (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_mani (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_moveX (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_moveY (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_quick (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_seq (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_sil (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_speedX (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_speedY (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_stepNum (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_vanishIfStill (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_visible (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_x (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_xLength (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_y (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
_yLength (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
AnimationType(Animation *anim) (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
appear(int16 wx, int16 wy, Direction wf) (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
bounce() (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
chatter() (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
draw() (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
init(byte spritenum, bool doCheck) (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
remove() (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
reset() (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
setSpeed(int8 xx, int8 yy) (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
stopHoming() (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
stopWalk() (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
turn(Direction whichway) (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
walk() (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |
walkTo(byte pednum) (defined in Avalanche::AnimationType) | Avalanche::AnimationType | |