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| AnimationType (Animation *anim) |
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void | init (byte spritenum, bool doCheck) |
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void | reset () |
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void | draw () |
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void | turn (Direction whichway) |
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void | appear (int16 wx, int16 wy, Direction wf) |
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void | bounce () |
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void | walk () |
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void | walkTo (byte pednum) |
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void | stopHoming () |
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void | setSpeed (int8 xx, int8 yy) |
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void | stopWalk () |
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void | chatter () |
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void | remove () |
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byte | _id |
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byte | _xLength |
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byte | _yLength |
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ManiType * | _mani [24] |
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SilType * | _sil [24] |
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byte | _frameNum |
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byte | _seq |
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byte | _characterId |
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byte | _count |
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Direction | _facingDir |
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byte | _stepNum |
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int16 | _x |
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int16 | _y |
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int8 | _moveX |
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int8 | _moveY |
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bool | _quick |
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bool | _visible |
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bool | _homing |
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bool | _doCheck |
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int16 | _homingX |
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int16 | _homingY |
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byte | _speedX |
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byte | _speedY |
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bool | _vanishIfStill |
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bool | _callEachStepFl |
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byte | _eachStepProc |
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The documentation for this class was generated from the following file: