|
|
| AnimationType (Animation *anim) |
| |
|
void | init (byte spritenum, bool doCheck) |
| |
|
void | reset () |
| |
|
void | draw () |
| |
|
void | turn (Direction whichway) |
| |
|
void | appear (int16 wx, int16 wy, Direction wf) |
| |
|
void | bounce () |
| |
|
void | walk () |
| |
|
void | walkTo (byte pednum) |
| |
|
void | stopHoming () |
| |
|
void | setSpeed (int8 xx, int8 yy) |
| |
|
void | stopWalk () |
| |
|
void | chatter () |
| |
|
void | remove () |
| |
|
|
byte | _id |
| |
|
byte | _xLength |
| |
|
byte | _yLength |
| |
|
ManiType * | _mani [24] |
| |
|
SilType * | _sil [24] |
| |
|
byte | _frameNum |
| |
|
byte | _seq |
| |
|
byte | _characterId |
| |
|
byte | _count |
| |
|
Direction | _facingDir |
| |
|
byte | _stepNum |
| |
|
int16 | _x |
| |
|
int16 | _y |
| |
|
int8 | _moveX |
| |
|
int8 | _moveY |
| |
|
bool | _quick |
| |
|
bool | _visible |
| |
|
bool | _homing |
| |
|
bool | _doCheck |
| |
|
int16 | _homingX |
| |
|
int16 | _homingY |
| |
|
byte | _speedX |
| |
|
byte | _speedY |
| |
|
bool | _vanishIfStill |
| |
|
bool | _callEachStepFl |
| |
|
byte | _eachStepProc |
| |
The documentation for this class was generated from the following file: