ScummVM API documentation
map_glob.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ULTIMA8_WORLD_MAPGLOB_H
23 #define ULTIMA8_WORLD_MAPGLOB_H
24 
25 #include "common/array.h"
26 
27 namespace Common {
28 class SeekableReadStream;
29 }
30 
31 namespace Ultima {
32 namespace Ultima8 {
33 
34 struct GlobItem {
35  int x;
36  int y;
37  int z;
38  int shape;
39  int frame;
40 };
41 
42 class MapGlob {
43  friend class GlobEgg;
44 
45 public:
46  MapGlob();
47  ~MapGlob();
48 
49  void read(Common::SeekableReadStream *rs);
50 
51 private:
52  Common::Array<GlobItem> _contents;
53 };
54 
55 } // End of namespace Ultima8
56 } // End of namespace Ultima
57 
58 #endif
Definition: map_glob.h:34
Definition: array.h:52
Definition: stream.h:745
Definition: glob_egg.h:32
Definition: detection.h:27
Definition: map_glob.h:42
Definition: algorithm.h:29