ScummVM API documentation
map_glob.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_WORLD_MAPGLOB_H
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#define ULTIMA8_WORLD_MAPGLOB_H
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#include "common/array.h"
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namespace
Common
{
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class
SeekableReadStream;
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}
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namespace
Ultima {
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namespace
Ultima8 {
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struct
GlobItem
{
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int
x;
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int
y;
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int
z;
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int
shape;
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int
frame;
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};
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class
MapGlob
{
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friend
class
GlobEgg
;
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public
:
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MapGlob
();
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~MapGlob
();
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void
read(
Common::SeekableReadStream
*rs);
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private
:
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Common::Array<GlobItem>
_contents;
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};
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}
// End of namespace Ultima8
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}
// End of namespace Ultima
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#endif
Common::Array
Definition:
array.h:52
Common::SeekableReadStream
Definition:
stream.h:745
Ultima::Ultima8::GlobEgg
Definition:
glob_egg.h:32
Ultima::Ultima8::MapGlob
Definition:
map_glob.h:42
Common
Definition:
algorithm.h:29
Ultima::Ultima8::GlobItem
Definition:
map_glob.h:34
engines
ultima
ultima8
world
map_glob.h
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