ScummVM API documentation
GraphicsHelper.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#ifndef GAME_GRAPHICS_HELPER_H
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#define GAME_GRAPHICS_HELPER_H
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#include "hpl1/engine/engine.h"
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#include "hpl1/penumbra-overture/GameTypes.h"
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using namespace
hpl
;
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class
cInit
;
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//---------------------------
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class
cGraphicsHelper
{
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public
:
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cGraphicsHelper
(
cInit
*apInit);
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~
cGraphicsHelper
();
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void
ClearScreen(
const
cColor
&aColor);
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void
DrawTexture(
iTexture
*apTex,
const
cVector3f
&avPos,
const
cVector3f
&avSize,
const
cColor
&aColor);
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void
DrawLoadingScreen(
const
tString
&asFile);
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void
SwapBuffers();
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private
:
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tVertexVec
mvVtx;
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cInit
*mpInit;
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iLowLevelGraphics
*mpLowLevelGfx;
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cTextureManager
*mpTexManager;
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cGraphicsDrawer
*mpDrawer;
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FontData
*mpFont;
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};
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//---------------------------------------------
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#endif // GAME_GRAPHICS_HELPER_H
hpl
Definition:
AI.h:36
Common::String
Definition:
str.h:59
Common::Array< cVertex >
hpl::FontData
Definition:
font_data.h:67
hpl::iTexture
Definition:
Texture.h:88
hpl::cVector3< float >
hpl::cGraphicsDrawer
Definition:
GraphicsDrawer.h:77
cGraphicsHelper
Definition:
GraphicsHelper.h:40
hpl::cTextureManager
Definition:
TextureManager.h:47
hpl::cColor
Definition:
Color.h:37
cInit
Definition:
Init.h:70
hpl::iLowLevelGraphics
Definition:
LowLevelGraphics.h:200
engines
hpl1
penumbra-overture
GraphicsHelper.h
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