This is the complete list of members for Scumm::AI, including all inherited members.
_aiState (defined in Scumm::AI) | Scumm::AI | |
_aiType (defined in Scumm::AI) | Scumm::AI | |
_behavior (defined in Scumm::AI) | Scumm::AI | |
_energyHogType (defined in Scumm::AI) | Scumm::AI | |
_lastXCoord (defined in Scumm::AI) | Scumm::AI | |
_lastYCoord (defined in Scumm::AI) | Scumm::AI | |
_mcpParams (defined in Scumm::AI) | Scumm::AI | |
_moveList (defined in Scumm::AI) | Scumm::AI | |
_vm (defined in Scumm::AI) | Scumm::AI | |
AI(ScummEngine_v100he *vm) (defined in Scumm::AI) | Scumm::AI | |
calcAngle(int originX, int originY, int endX, int endY) (defined in Scumm::AI) | Scumm::AI | |
calcAngle(int originX, int originY, int endX, int endY, int noWrapFlag) (defined in Scumm::AI) | Scumm::AI | |
checkIfWaterState(int x, int y) (defined in Scumm::AI) | Scumm::AI | |
cleanUpAI() (defined in Scumm::AI) | Scumm::AI | |
degToRad(float degrees) (defined in Scumm::AI) | Scumm::AI | |
getAnimSpeed() (defined in Scumm::AI) | Scumm::AI | |
getBuildingArmor(int building) (defined in Scumm::AI) | Scumm::AI | |
getBuildingMaxArmor(int building) (defined in Scumm::AI) | Scumm::AI | |
getBuildingOwner(int building) (defined in Scumm::AI) | Scumm::AI | |
getBuildingState(int building) (defined in Scumm::AI) | Scumm::AI | |
getBuildingTeam(int building) (defined in Scumm::AI) | Scumm::AI | |
getBuildingType(int building) (defined in Scumm::AI) | Scumm::AI | |
getBuildingWorth(int building) (defined in Scumm::AI) | Scumm::AI | |
getClosestUnit(int x, int y, int radius, int player, int alignment, int unitType, int checkUnitEnabled) (defined in Scumm::AI) | Scumm::AI | |
getClosestUnit(int x, int y, int radius, int player, int alignment, int unitType, int checkUnitEnabled, int minDist) (defined in Scumm::AI) | Scumm::AI | |
getCurrentPlayer() (defined in Scumm::AI) | Scumm::AI | |
getDistance(int originX, int originY, int endX, int endY) (defined in Scumm::AI) | Scumm::AI | |
getEnergyHogType() (defined in Scumm::AI) | Scumm::AI | |
getHubX(int hub) (defined in Scumm::AI) | Scumm::AI | |
getHubY(int hub) (defined in Scumm::AI) | Scumm::AI | |
getMaxPower() (defined in Scumm::AI) | Scumm::AI | |
getMaxX() (defined in Scumm::AI) | Scumm::AI | |
getMaxY() (defined in Scumm::AI) | Scumm::AI | |
getMinPower() (defined in Scumm::AI) | Scumm::AI | |
getPlayerEnergy() (defined in Scumm::AI) | Scumm::AI | |
getPlayerMaxTime() (defined in Scumm::AI) | Scumm::AI | |
getPlayerTeam(int player) (defined in Scumm::AI) | Scumm::AI | |
getPowerAngleFromPoint(int originX, int originY, int endX, int endY, int threshold, int olFlag) (defined in Scumm::AI) | Scumm::AI | |
getPowerAngleFromPoint(int originX, int originY, int endX, int endY, int threshold) (defined in Scumm::AI) | Scumm::AI | |
getTerrain(int x, int y) (defined in Scumm::AI) | Scumm::AI | |
getTerrainSquareSize() (defined in Scumm::AI) | Scumm::AI | |
getTimerValue(int timerNum) (defined in Scumm::AI) | Scumm::AI | |
getUnitsWithinRadius(int x, int y, int radius) (defined in Scumm::AI) | Scumm::AI | |
masterControlProgram(const int paramCount, const int32 *params) (defined in Scumm::AI) | Scumm::AI | |
resetAI() (defined in Scumm::AI) | Scumm::AI | |
setAIType(const int paramCount, const int32 *params) (defined in Scumm::AI) | Scumm::AI | |
simulateBuildingLaunch(int x, int y, int power, int angle, int numSteps, int isEnergy) (defined in Scumm::AI) | Scumm::AI |