ScummVM API documentation
Scumm::AI Member List

This is the complete list of members for Scumm::AI, including all inherited members.

_aiState (defined in Scumm::AI)Scumm::AI
_aiType (defined in Scumm::AI)Scumm::AI
_behavior (defined in Scumm::AI)Scumm::AI
_energyHogType (defined in Scumm::AI)Scumm::AI
_lastXCoord (defined in Scumm::AI)Scumm::AI
_lastYCoord (defined in Scumm::AI)Scumm::AI
_mcpParams (defined in Scumm::AI)Scumm::AI
_moveList (defined in Scumm::AI)Scumm::AI
_vm (defined in Scumm::AI)Scumm::AI
AI(ScummEngine_v100he *vm) (defined in Scumm::AI)Scumm::AI
calcAngle(int originX, int originY, int endX, int endY) (defined in Scumm::AI)Scumm::AI
calcAngle(int originX, int originY, int endX, int endY, int noWrapFlag) (defined in Scumm::AI)Scumm::AI
checkIfWaterState(int x, int y) (defined in Scumm::AI)Scumm::AI
cleanUpAI() (defined in Scumm::AI)Scumm::AI
degToRad(float degrees) (defined in Scumm::AI)Scumm::AI
getAnimSpeed() (defined in Scumm::AI)Scumm::AI
getBuildingArmor(int building) (defined in Scumm::AI)Scumm::AI
getBuildingMaxArmor(int building) (defined in Scumm::AI)Scumm::AI
getBuildingOwner(int building) (defined in Scumm::AI)Scumm::AI
getBuildingState(int building) (defined in Scumm::AI)Scumm::AI
getBuildingTeam(int building) (defined in Scumm::AI)Scumm::AI
getBuildingType(int building) (defined in Scumm::AI)Scumm::AI
getBuildingWorth(int building) (defined in Scumm::AI)Scumm::AI
getClosestUnit(int x, int y, int radius, int player, int alignment, int unitType, int checkUnitEnabled) (defined in Scumm::AI)Scumm::AI
getClosestUnit(int x, int y, int radius, int player, int alignment, int unitType, int checkUnitEnabled, int minDist) (defined in Scumm::AI)Scumm::AI
getCurrentPlayer() (defined in Scumm::AI)Scumm::AI
getDistance(int originX, int originY, int endX, int endY) (defined in Scumm::AI)Scumm::AI
getEnergyHogType() (defined in Scumm::AI)Scumm::AI
getHubX(int hub) (defined in Scumm::AI)Scumm::AI
getHubY(int hub) (defined in Scumm::AI)Scumm::AI
getMaxPower() (defined in Scumm::AI)Scumm::AI
getMaxX() (defined in Scumm::AI)Scumm::AI
getMaxY() (defined in Scumm::AI)Scumm::AI
getMinPower() (defined in Scumm::AI)Scumm::AI
getPlayerEnergy() (defined in Scumm::AI)Scumm::AI
getPlayerMaxTime() (defined in Scumm::AI)Scumm::AI
getPlayerTeam(int player) (defined in Scumm::AI)Scumm::AI
getPowerAngleFromPoint(int originX, int originY, int endX, int endY, int threshold, int olFlag) (defined in Scumm::AI)Scumm::AI
getPowerAngleFromPoint(int originX, int originY, int endX, int endY, int threshold) (defined in Scumm::AI)Scumm::AI
getTerrain(int x, int y) (defined in Scumm::AI)Scumm::AI
getTerrainSquareSize() (defined in Scumm::AI)Scumm::AI
getTimerValue(int timerNum) (defined in Scumm::AI)Scumm::AI
getUnitsWithinRadius(int x, int y, int radius) (defined in Scumm::AI)Scumm::AI
masterControlProgram(const int paramCount, const int32 *params) (defined in Scumm::AI)Scumm::AI
resetAI() (defined in Scumm::AI)Scumm::AI
setAIType(const int paramCount, const int32 *params) (defined in Scumm::AI)Scumm::AI
simulateBuildingLaunch(int x, int y, int power, int angle, int numSteps, int isEnergy) (defined in Scumm::AI)Scumm::AI