This is the complete list of members for Scumm::AI, including all inherited members.
| _aiState (defined in Scumm::AI) | Scumm::AI | |
| _aiType (defined in Scumm::AI) | Scumm::AI | |
| _behavior (defined in Scumm::AI) | Scumm::AI | |
| _energyHogType (defined in Scumm::AI) | Scumm::AI | |
| _lastXCoord (defined in Scumm::AI) | Scumm::AI | |
| _lastYCoord (defined in Scumm::AI) | Scumm::AI | |
| _mcpParams (defined in Scumm::AI) | Scumm::AI | |
| _moveList (defined in Scumm::AI) | Scumm::AI | |
| _vm (defined in Scumm::AI) | Scumm::AI | |
| AI(ScummEngine_v100he *vm) (defined in Scumm::AI) | Scumm::AI | |
| calcAngle(int originX, int originY, int endX, int endY) (defined in Scumm::AI) | Scumm::AI | |
| calcAngle(int originX, int originY, int endX, int endY, int noWrapFlag) (defined in Scumm::AI) | Scumm::AI | |
| checkIfWaterState(int x, int y) (defined in Scumm::AI) | Scumm::AI | |
| cleanUpAI() (defined in Scumm::AI) | Scumm::AI | |
| degToRad(float degrees) (defined in Scumm::AI) | Scumm::AI | |
| getAnimSpeed() (defined in Scumm::AI) | Scumm::AI | |
| getBuildingArmor(int building) (defined in Scumm::AI) | Scumm::AI | |
| getBuildingMaxArmor(int building) (defined in Scumm::AI) | Scumm::AI | |
| getBuildingOwner(int building) (defined in Scumm::AI) | Scumm::AI | |
| getBuildingState(int building) (defined in Scumm::AI) | Scumm::AI | |
| getBuildingTeam(int building) (defined in Scumm::AI) | Scumm::AI | |
| getBuildingType(int building) (defined in Scumm::AI) | Scumm::AI | |
| getBuildingWorth(int building) (defined in Scumm::AI) | Scumm::AI | |
| getClosestUnit(int x, int y, int radius, int player, int alignment, int unitType, int checkUnitEnabled) (defined in Scumm::AI) | Scumm::AI | |
| getClosestUnit(int x, int y, int radius, int player, int alignment, int unitType, int checkUnitEnabled, int minDist) (defined in Scumm::AI) | Scumm::AI | |
| getCurrentPlayer() (defined in Scumm::AI) | Scumm::AI | |
| getDistance(int originX, int originY, int endX, int endY) (defined in Scumm::AI) | Scumm::AI | |
| getEnergyHogType() (defined in Scumm::AI) | Scumm::AI | |
| getHubX(int hub) (defined in Scumm::AI) | Scumm::AI | |
| getHubY(int hub) (defined in Scumm::AI) | Scumm::AI | |
| getMaxPower() (defined in Scumm::AI) | Scumm::AI | |
| getMaxX() (defined in Scumm::AI) | Scumm::AI | |
| getMaxY() (defined in Scumm::AI) | Scumm::AI | |
| getMinPower() (defined in Scumm::AI) | Scumm::AI | |
| getPlayerEnergy() (defined in Scumm::AI) | Scumm::AI | |
| getPlayerMaxTime() (defined in Scumm::AI) | Scumm::AI | |
| getPlayerTeam(int player) (defined in Scumm::AI) | Scumm::AI | |
| getPowerAngleFromPoint(int originX, int originY, int endX, int endY, int threshold, int olFlag) (defined in Scumm::AI) | Scumm::AI | |
| getPowerAngleFromPoint(int originX, int originY, int endX, int endY, int threshold) (defined in Scumm::AI) | Scumm::AI | |
| getTerrain(int x, int y) (defined in Scumm::AI) | Scumm::AI | |
| getTerrainSquareSize() (defined in Scumm::AI) | Scumm::AI | |
| getTimerValue(int timerNum) (defined in Scumm::AI) | Scumm::AI | |
| getUnitsWithinRadius(int x, int y, int radius) (defined in Scumm::AI) | Scumm::AI | |
| masterControlProgram(const int paramCount, const int32 *params) (defined in Scumm::AI) | Scumm::AI | |
| resetAI() (defined in Scumm::AI) | Scumm::AI | |
| setAIType(const int paramCount, const int32 *params) (defined in Scumm::AI) | Scumm::AI | |
| simulateBuildingLaunch(int x, int y, int power, int angle, int numSteps, int isEnergy) (defined in Scumm::AI) | Scumm::AI |