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| AI (ScummEngine_v100he *vm) |
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void | resetAI () |
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void | cleanUpAI () |
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void | setAIType (const int paramCount, const int32 *params) |
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int | masterControlProgram (const int paramCount, const int32 *params) |
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int | getClosestUnit (int x, int y, int radius, int player, int alignment, int unitType, int checkUnitEnabled) |
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int | getClosestUnit (int x, int y, int radius, int player, int alignment, int unitType, int checkUnitEnabled, int minDist) |
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int | getDistance (int originX, int originY, int endX, int endY) |
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int | calcAngle (int originX, int originY, int endX, int endY) |
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int | calcAngle (int originX, int originY, int endX, int endY, int noWrapFlag) |
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int | getTerrain (int x, int y) |
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int | getHubX (int hub) |
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int | getHubY (int hub) |
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int | getMaxX () |
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int | getMaxY () |
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int | getCurrentPlayer () |
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int | getMaxPower () |
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int | getMinPower () |
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int | getTerrainSquareSize () |
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int | getBuildingOwner (int building) |
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int | getBuildingState (int building) |
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int | getBuildingType (int building) |
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int | getBuildingArmor (int building) |
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int | getBuildingMaxArmor (int building) |
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int | getBuildingWorth (int building) |
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int | getBuildingTeam (int building) |
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int | getPlayerEnergy () |
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int | getPlayerMaxTime () |
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int | getTimerValue (int timerNum) |
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int | getPlayerTeam (int player) |
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int | getAnimSpeed () |
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int | simulateBuildingLaunch (int x, int y, int power, int angle, int numSteps, int isEnergy) |
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int | getPowerAngleFromPoint (int originX, int originY, int endX, int endY, int threshold, int olFlag) |
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int | getPowerAngleFromPoint (int originX, int originY, int endX, int endY, int threshold) |
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int | checkIfWaterState (int x, int y) |
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int | getUnitsWithinRadius (int x, int y, int radius) |
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float | degToRad (float degrees) |
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int | getEnergyHogType () |
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