22 #ifndef NANCY_DETECTION_H 23 #define NANCY_DETECTION_H 25 #include "engines/advancedDetector.h" 41 kGameTypeNancy10 = 11,
42 kGameTypeNancy11 = 12,
43 kGameTypeNancy12 = 13,
44 kGameTypeNancy13 = 14,
45 kGameTypeNancy14 = 15,
46 kGameTypeNancy15 = 16,
47 kGameTypeNancy16 = 17,
48 kGameTypeNancy17 = 18,
49 kGameTypeNancy18 = 19,
50 kGameTypeNancy19 = 20,
51 kGameTypeNancy20 = 21,
52 kGameTypeNancy21 = 22,
53 kGameTypeNancy22 = 23,
54 kGameTypeNancy1New = 24,
55 kGameTypeNancy23 = 25,
56 kGameTypeNancy24 = 26,
57 kGameTypeNancy25 = 27,
58 kGameTypeNancy26 = 28,
59 kGameTypeNancy27 = 29,
60 kGameTypeNancy28 = 30,
61 kGameTypeNancy29 = 31,
62 kGameTypeNancy30 = 32,
63 kGameTypeNancy31 = 33,
64 kGameTypeNancy32 = 34,
70 GF_COMPRESSED = 1 << 0
74 AD_GAME_DESCRIPTION_HELPERS(desc);
80 enum NancyDebugChannels {
90 #define GAMEOPTION_PLAYER_SPEECH GUIO_GAMEOPTIONS1 91 #define GAMEOPTION_CHARACTER_SPEECH GUIO_GAMEOPTIONS2 92 #define GAMEOPTION_AUTO_MOVE GUIO_GAMEOPTIONS3 95 #define GAMEOPTION_FIX_SOFTLOCKS GUIO_GAMEOPTIONS4 96 #define GAMEOPTION_FIX_ANNOYANCES GUIO_GAMEOPTIONS5 99 #define GAMEOPTION_NANCY2_TIMER GUIO_GAMEOPTIONS6 101 #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS7 105 #endif // NANCY_DETECTION_H Definition: advancedDetector.h:164
Definition: detection.h:73
Definition: actionmanager.h:32