22 #ifndef NANCY_DETECTION_H 23 #define NANCY_DETECTION_H 25 #include "engines/advancedDetector.h" 41 kGameTypeNancy10 = 11,
42 kGameTypeNancy11 = 12,
43 kGameTypeNancy12 = 13,
44 kGameTypeNancy13 = 14,
48 GF_COMPRESSED = 1 << 0
52 AD_GAME_DESCRIPTION_HELPERS(desc);
58 enum NancyDebugChannels {
68 #define GAMEOPTION_PLAYER_SPEECH GUIO_GAMEOPTIONS1 69 #define GAMEOPTION_CHARACTER_SPEECH GUIO_GAMEOPTIONS2 70 #define GAMEOPTION_AUTO_MOVE GUIO_GAMEOPTIONS3 73 #define GAMEOPTION_FIX_SOFTLOCKS GUIO_GAMEOPTIONS4 74 #define GAMEOPTION_FIX_ANNOYANCES GUIO_GAMEOPTIONS5 77 #define GAMEOPTION_NANCY2_TIMER GUIO_GAMEOPTIONS6 79 #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS7 83 #endif // NANCY_DETECTION_H Definition: advancedDetector.h:164
Definition: detection.h:51
Definition: actionmanager.h:32