22 #ifndef NANCY_DETECTION_H 23 #define NANCY_DETECTION_H 25 #include "engines/advancedDetector.h" 41 kGameTypeNancy10 = 11,
42 kGameTypeNancy11 = 12,
46 GF_COMPRESSED = 1 << 0
50 AD_GAME_DESCRIPTION_HELPERS(desc);
56 enum NancyDebugChannels {
57 kDebugEngine = 1 << 0,
58 kDebugActionRecord = 1 << 1,
62 kDebugHypertext = 1 << 5
66 #define GAMEOPTION_PLAYER_SPEECH GUIO_GAMEOPTIONS1 67 #define GAMEOPTION_CHARACTER_SPEECH GUIO_GAMEOPTIONS2 68 #define GAMEOPTION_AUTO_MOVE GUIO_GAMEOPTIONS3 71 #define GAMEOPTION_FIX_SOFTLOCKS GUIO_GAMEOPTIONS4 72 #define GAMEOPTION_FIX_ANNOYANCES GUIO_GAMEOPTIONS5 75 #define GAMEOPTION_NANCY2_TIMER GUIO_GAMEOPTIONS6 79 #endif // NANCY_DETECTION_H Definition: advancedDetector.h:163
Definition: detection.h:49
Definition: actionmanager.h:32