25 #include "engines/advancedDetector.h" 26 #include "gui/debugger.h" 28 #include "alg/detection.h" 33 class GameBountyHunter;
34 class GameCrimePatrol;
39 class GameSpacePirates;
54 bool useSingleSpeedVideos()
const {
return _useSingleSpeedVideos; };
62 Game *_game =
nullptr;
64 bool _useSingleSpeedVideos =
false;
EngineFeature
Definition: engine.h:258
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: debugger.h:41
bool hasFeature(EngineFeature f) const override
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override
Common::Error loadGameState(int slot) override
Common::Error run() override
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: detection.h:39