25#include "engines/advancedDetector.h"
26#include "gui/debugger.h"
28#include "alg/detection.h"
33class GameBountyHunter;
39class GameSpacePirates;
54 bool useSingleSpeedVideos()
const {
return _useSingleSpeedVideos; };
62 Game *_game =
nullptr;
64 bool _useSingleSpeedVideos =
false;
bool hasFeature(EngineFeature f) const override
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override
Common::Error run() override
Common::Error loadGameState(int slot) override
EngineFeature
Definition: engine.h:282
Definition: debugger.h:41
Definition: detection.h:39