ScummVM API documentation
ifcommand.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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21 
22 #ifndef MUTATIONOFJB_IFCOMMAND_H
23 #define MUTATIONOFJB_IFCOMMAND_H
24 
25 #include "mutationofjb/commands/conditionalcommand.h"
26 #include "common/scummsys.h"
27 
28 namespace MutationOfJB {
29 
30 class ScriptParseContext;
31 
33 public:
34  bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
35 private:
36 };
37 
38 class IfCommand : public ConditionalCommand {
39 public:
40  IfCommand(uint8 sceneId, uint8 objectId, uint16 value, bool negative);
41 
42  ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
43  Common::String debugString() const override;
44 
45 private:
46  uint8 _sceneId;
47  uint8 _objectId;
48  uint16 _value;
49  bool _negative;
50 };
51 
52 }
53 
54 #endif
Definition: str.h:59
Definition: ifcommand.h:38
Definition: script.h:106
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
Definition: script.h:71
Definition: command.h:85
Definition: ifcommand.h:32
Definition: animationdecoder.h:36
Definition: conditionalcommand.h:42
Definition: conditionalcommand.h:31