ScummVM API documentation
MADS::SpriteSets Member List

This is the complete list of members for MADS::SpriteSets, including all inherited members.

_capacityCommon::Array< SpriteAsset *>protected
_sizeCommon::Array< SpriteAsset *>protected
_storageCommon::Array< SpriteAsset *>protected
_uiSprites (defined in MADS::SpriteSets)MADS::SpriteSets
add(SpriteAsset *asset, int idx=0)MADS::SpriteSets
addSprites(const Common::Path &resName, int flags=0)MADS::SpriteSets
allocCapacity(size_type capacity)Common::Array< SpriteAsset *>inlineprotected
Array() (defined in Common::Array< SpriteAsset *>)Common::Array< SpriteAsset *>inline
Array(size_type count)Common::Array< SpriteAsset *>inlineexplicit
Array(size_type count, const SpriteAsset * &value)Common::Array< SpriteAsset *>inline
Array(const Array< SpriteAsset * > &array)Common::Array< SpriteAsset *>inline
Array(Array< SpriteAsset * > &&old)Common::Array< SpriteAsset *>inline
Array(std::initializer_list< SpriteAsset * > list)Common::Array< SpriteAsset *>inline
Array(const T2 *array, size_type n)Common::Array< SpriteAsset *>inline
assign(const_iterator first, const_iterator last)Common::Array< SpriteAsset *>inline
back()Common::Array< SpriteAsset *>inline
back() constCommon::Array< SpriteAsset *>inline
begin()Common::Array< SpriteAsset *>inline
begin() constCommon::Array< SpriteAsset *>inline
clear()MADS::SpriteSets
const_iterator typedefCommon::Array< SpriteAsset *>
data() constCommon::Array< SpriteAsset *>inline
data()Common::Array< SpriteAsset *>inline
emplace(const_iterator pos, TArgs &&... args)Common::Array< SpriteAsset *>inline
emplace_back(TArgs &&...args)Common::Array< SpriteAsset *>inline
empty() constCommon::Array< SpriteAsset *>inline
end()Common::Array< SpriteAsset *>inline
end() constCommon::Array< SpriteAsset *>inline
erase(iterator pos)Common::Array< SpriteAsset *>inline
erase(iterator first, iterator last)Common::Array< SpriteAsset *>inline
freeStorage(SpriteAsset * *storage, const size_type elements)Common::Array< SpriteAsset *>inlineprotected
front()Common::Array< SpriteAsset *>inline
front() constCommon::Array< SpriteAsset *>inline
insert(iterator pos, const SpriteAsset * &element)Common::Array< SpriteAsset *>inline
insert_at(size_type idx, const SpriteAsset * &element)Common::Array< SpriteAsset *>inline
insert_at(size_type idx, const Array< SpriteAsset * > &array)Common::Array< SpriteAsset *>inline
insert_aux(iterator pos, const_iterator first, const_iterator last)Common::Array< SpriteAsset *>inlineprotected
iterator typedefCommon::Array< SpriteAsset *>
operator!=(const Array< SpriteAsset * > &other) constCommon::Array< SpriteAsset *>inline
operator=(const Array< SpriteAsset * > &array)Common::Array< SpriteAsset *>inline
operator=(Array< SpriteAsset * > &&old)Common::Array< SpriteAsset *>inline
operator==(const Array< SpriteAsset * > &other) constCommon::Array< SpriteAsset *>inline
operator[](int idx) (defined in MADS::SpriteSets)MADS::SpriteSets
Array< SpriteAsset *>::operator[](size_type idx)Common::Array< SpriteAsset *>inline
Array< SpriteAsset *>::operator[](size_type idx) constCommon::Array< SpriteAsset *>inline
pop_back()Common::Array< SpriteAsset *>inline
push_back(const SpriteAsset * &element)Common::Array< SpriteAsset *>inline
push_back(SpriteAsset * &&element)Common::Array< SpriteAsset *>inline
push_back(const Array< SpriteAsset * > &array)Common::Array< SpriteAsset *>inline
remove(int idx)MADS::SpriteSets
remove_at(size_type idx)Common::Array< SpriteAsset *>inline
reserve(size_type newCapacity)Common::Array< SpriteAsset *>inline
resize(size_type newSize)Common::Array< SpriteAsset *>inline
resize(size_type newSize, const SpriteAsset * value)Common::Array< SpriteAsset *>inline
roundUpCapacity(size_type capacity)Common::Array< SpriteAsset *>inlineprotectedstatic
size() constCommon::Array< SpriteAsset *>inline
size_type typedefCommon::Array< SpriteAsset *>
SpriteSets(MADSEngine *vm)MADS::SpriteSetsinline
swap(Array &arr) (defined in Common::Array< SpriteAsset *>)Common::Array< SpriteAsset *>inline
value_type typedefCommon::Array< SpriteAsset *>
~Array() (defined in Common::Array< SpriteAsset *>)Common::Array< SpriteAsset *>inline
~SpriteSets()MADS::SpriteSets