This is the complete list of members for TinyGL::GLContext, including all inherited members.
| _blitImages (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| _currentAllocatorIndex (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| _debugRectsEnabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| _drawCallAllocator (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| _drawCallsQueue (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| _enableDirtyRectangles (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| _previousFrameDrawCallsQueue (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| _profilingEnabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| _texEnv (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| _textureSize (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| alloc_list(int list) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| alloc_texture(uint h) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| alpha_test_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| alpha_test_func (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| alpha_test_ref_val (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| ambient_light_model (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| apply_texture_matrix (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| begin_type (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| blending_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| clear_color (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| clear_depth (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| clear_stencil (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| client_states (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| color_array (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| color_array_size (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| color_array_stride (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| color_array_type (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| color_mask_alpha (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| color_mask_blue (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| color_mask_green (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| color_mask_red (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| color_material_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| colorAssociationList (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| compile_flag (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| cull_face_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_color (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_color_material_mode (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_color_material_type (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_cull_face (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_edge_flag (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_front_face (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_normal (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_op_buffer (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_op_buffer_index (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_shade_model (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_tex_coord (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| current_texture (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| debugDrawRectangle(Common::Rect rect, int r, int g, int b) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| default_texture (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| deinit() (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| delete_list(int list) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| depth_func (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| depth_test_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| depth_write_mask (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| destination_blending_factor (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| disposeDrawCallLists() (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| disposeResources() (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| draw_triangle_back (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| draw_triangle_front (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| endSharedState() (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| exec_flag (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| fb (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| find_list(uint list) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| find_texture(uint h) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| first_light (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| fog_color (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| fog_density (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| fog_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| fog_end (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| fog_mode (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| fog_start (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| free_texture(GLTexture *t) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_add_op(GLParam *p) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_add_select(uint zmin, uint zmax) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_add_select1(int z1, int z2, int z3) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_calc_fog_factor(GLVertex *v) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_ColorPointer(GLParam *p) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_compile_op(GLParam *p) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_debug(int mode) (defined in TinyGL::GLContext) | TinyGL::GLContext | inline |
| gl_DeleteTextures(TGLsizei n, const TGLuint *textures) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_DisableClientState(GLParam *p) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_draw_line(GLVertex *p0, GLVertex *p1) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_draw_point(GLVertex *p0) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_draw_triangle(GLVertex *p0, GLVertex *p1, GLVertex *p2) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_draw_triangle_clip(GLVertex *p0, GLVertex *p1, GLVertex *p2, int clip_bit) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_draw_triangle_fill(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2) (defined in TinyGL::GLContext) | TinyGL::GLContext | static |
| gl_draw_triangle_line(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2) (defined in TinyGL::GLContext) | TinyGL::GLContext | static |
| gl_draw_triangle_point(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2) (defined in TinyGL::GLContext) | TinyGL::GLContext | static |
| gl_draw_triangle_select(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2) (defined in TinyGL::GLContext) | TinyGL::GLContext | static |
| gl_enable_disable_light(int light, int v) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_EnableClientState(GLParam *p) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_EndList() (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_eval_viewport() (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_GenLists(TGLsizei range) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_GenTextures(TGLsizei n, TGLuint *textures) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_get_pname(TGLenum pname, union uglValue *data, eDataType &dataType) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_GetBooleanv(TGLenum pname, TGLboolean *data) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_GetDoublev(TGLenum pname, TGLdouble *data) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_GetFloatv(TGLenum pname, TGLfloat *data) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_GetIntegerv(TGLenum pname, TGLint *data) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_IsList(TGLuint list) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_NewList(TGLuint list, TGLenum mode) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_NormalPointer(GLParam *p) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_PixelStore(TGLenum pname, TGLint param) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_print_matrix(const float *m) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_RenderMode(TGLenum mode) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_resize_viewport (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_SelectBuffer(TGLsizei size, TGLuint *buffer) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_shade_vertex(GLVertex *v) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_TexCoordPointer(GLParam *p) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_transform_to_viewport(GLVertex *v) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_vertex_transform(GLVertex *v) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| gl_VertexPointer(GLParam *p) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| in_begin (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| init(int screenW, int screenH, Graphics::PixelFormat pixelFormat, int textureSize, bool enableStencilBuffer, bool dirtyRectsEnable, uint32 drawCallMemorySize) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| initSharedState() (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| issueDrawCall(DrawCall *drawCall) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| light_model_two_side (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| lighting_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| lights (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| local_light_model (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| materials (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| matrix_mode (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| matrix_model_projection (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| matrix_model_projection_no_w_transform (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| matrix_model_projection_updated (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| matrix_model_view_inv (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| matrix_stack (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| matrix_stack_depth_max (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| matrix_stack_ptr (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| maxTextureName (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| name_stack (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| name_stack_size (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| normal_array (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| normal_array_stride (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| normal_array_type (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| normalize_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| offset_factor (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| offset_states (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| offset_units (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| opaque (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| polygon_mode_back (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| polygon_mode_front (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| polygon_stipple_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| polygon_stipple_pattern (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| presentBufferDirtyRects(Common::List< Common::Rect > &dirtyAreas) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| presentBufferSimple(Common::List< Common::Rect > &dirtyAreas) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| print_flag (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| render_mode (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| renderRect (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| scissor (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| scissor_test_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| select_buffer (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| select_hit (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| select_hits (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| select_overflow (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| select_ptr (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| select_size (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| shared_state (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| source_blending_factor (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| specbuf_cleanup() (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| specbuf_first (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| specbuf_get_buffer(const int shininess_i, const float shininess) (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| specbuf_num_buffers (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| specbuf_used_counter (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| stencil_buffer_supported (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| stencil_dpfail (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| stencil_dppass (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| stencil_mask (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| stencil_ref_val (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| stencil_sfail (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| stencil_test_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| stencil_test_func (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| stencil_write_mask (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| stippleColor (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| texcoord_array (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| texcoord_array_size (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| texcoord_array_stride (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| texcoord_array_type (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| texture_2d_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| texture_mag_filter (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| texture_min_filter (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| texture_wrap_s (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| texture_wrap_t (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| two_color_stipple_enabled (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| vertex (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| vertex_array (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| vertex_array_size (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| vertex_array_stride (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| vertex_array_type (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| vertex_cnt (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| vertex_max (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| vertex_n (defined in TinyGL::GLContext) | TinyGL::GLContext | |
| viewport (defined in TinyGL::GLContext) | TinyGL::GLContext |