ScummVM API documentation
TinyGL::GLContext Member List

This is the complete list of members for TinyGL::GLContext, including all inherited members.

_blitImages (defined in TinyGL::GLContext)TinyGL::GLContext
_currentAllocatorIndex (defined in TinyGL::GLContext)TinyGL::GLContext
_debugRectsEnabled (defined in TinyGL::GLContext)TinyGL::GLContext
_drawCallAllocator (defined in TinyGL::GLContext)TinyGL::GLContext
_drawCallsQueue (defined in TinyGL::GLContext)TinyGL::GLContext
_enableDirtyRectangles (defined in TinyGL::GLContext)TinyGL::GLContext
_previousFrameDrawCallsQueue (defined in TinyGL::GLContext)TinyGL::GLContext
_profilingEnabled (defined in TinyGL::GLContext)TinyGL::GLContext
_scissorRect (defined in TinyGL::GLContext)TinyGL::GLContext
_textureSize (defined in TinyGL::GLContext)TinyGL::GLContext
alloc_list(int list) (defined in TinyGL::GLContext)TinyGL::GLContext
alloc_texture(uint h) (defined in TinyGL::GLContext)TinyGL::GLContext
alpha_test_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
alpha_test_func (defined in TinyGL::GLContext)TinyGL::GLContext
alpha_test_ref_val (defined in TinyGL::GLContext)TinyGL::GLContext
ambient_light_model (defined in TinyGL::GLContext)TinyGL::GLContext
apply_texture_matrix (defined in TinyGL::GLContext)TinyGL::GLContext
begin_type (defined in TinyGL::GLContext)TinyGL::GLContext
blending_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
clear_color (defined in TinyGL::GLContext)TinyGL::GLContext
clear_depth (defined in TinyGL::GLContext)TinyGL::GLContext
clear_stencil (defined in TinyGL::GLContext)TinyGL::GLContext
client_states (defined in TinyGL::GLContext)TinyGL::GLContext
color_array (defined in TinyGL::GLContext)TinyGL::GLContext
color_array_size (defined in TinyGL::GLContext)TinyGL::GLContext
color_array_stride (defined in TinyGL::GLContext)TinyGL::GLContext
color_array_type (defined in TinyGL::GLContext)TinyGL::GLContext
color_mask_alpha (defined in TinyGL::GLContext)TinyGL::GLContext
color_mask_blue (defined in TinyGL::GLContext)TinyGL::GLContext
color_mask_green (defined in TinyGL::GLContext)TinyGL::GLContext
color_mask_red (defined in TinyGL::GLContext)TinyGL::GLContext
color_material_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
colorAssociationList (defined in TinyGL::GLContext)TinyGL::GLContext
compile_flag (defined in TinyGL::GLContext)TinyGL::GLContext
cull_face_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
current_color (defined in TinyGL::GLContext)TinyGL::GLContext
current_color_material_mode (defined in TinyGL::GLContext)TinyGL::GLContext
current_color_material_type (defined in TinyGL::GLContext)TinyGL::GLContext
current_cull_face (defined in TinyGL::GLContext)TinyGL::GLContext
current_edge_flag (defined in TinyGL::GLContext)TinyGL::GLContext
current_front_face (defined in TinyGL::GLContext)TinyGL::GLContext
current_normal (defined in TinyGL::GLContext)TinyGL::GLContext
current_op_buffer (defined in TinyGL::GLContext)TinyGL::GLContext
current_op_buffer_index (defined in TinyGL::GLContext)TinyGL::GLContext
current_shade_model (defined in TinyGL::GLContext)TinyGL::GLContext
current_tex_coord (defined in TinyGL::GLContext)TinyGL::GLContext
current_texture (defined in TinyGL::GLContext)TinyGL::GLContext
debugDrawRectangle(Common::Rect rect, int r, int g, int b) (defined in TinyGL::GLContext)TinyGL::GLContext
default_texture (defined in TinyGL::GLContext)TinyGL::GLContext
deinit() (defined in TinyGL::GLContext)TinyGL::GLContext
delete_list(int list) (defined in TinyGL::GLContext)TinyGL::GLContext
depth_func (defined in TinyGL::GLContext)TinyGL::GLContext
depth_test_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
depth_write_mask (defined in TinyGL::GLContext)TinyGL::GLContext
destination_blending_factor (defined in TinyGL::GLContext)TinyGL::GLContext
disposeDrawCallLists() (defined in TinyGL::GLContext)TinyGL::GLContext
disposeResources() (defined in TinyGL::GLContext)TinyGL::GLContext
draw_triangle_back (defined in TinyGL::GLContext)TinyGL::GLContext
draw_triangle_front (defined in TinyGL::GLContext)TinyGL::GLContext
endSharedState() (defined in TinyGL::GLContext)TinyGL::GLContext
exec_flag (defined in TinyGL::GLContext)TinyGL::GLContext
fb (defined in TinyGL::GLContext)TinyGL::GLContext
find_list(uint list) (defined in TinyGL::GLContext)TinyGL::GLContext
find_texture(uint h) (defined in TinyGL::GLContext)TinyGL::GLContext
first_light (defined in TinyGL::GLContext)TinyGL::GLContext
fog_color (defined in TinyGL::GLContext)TinyGL::GLContext
fog_density (defined in TinyGL::GLContext)TinyGL::GLContext
fog_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
fog_end (defined in TinyGL::GLContext)TinyGL::GLContext
fog_mode (defined in TinyGL::GLContext)TinyGL::GLContext
fog_start (defined in TinyGL::GLContext)TinyGL::GLContext
free_texture(GLTexture *t) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_add_op(GLParam *p) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_add_select(uint zmin, uint zmax) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_add_select1(int z1, int z2, int z3) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_calc_fog_factor(GLVertex *v) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_ColorPointer(GLParam *p) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_compile_op(GLParam *p) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_debug(int mode) (defined in TinyGL::GLContext)TinyGL::GLContextinline
gl_DeleteTextures(TGLsizei n, const TGLuint *textures) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_DisableClientState(GLParam *p) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_draw_line(GLVertex *p0, GLVertex *p1) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_draw_point(GLVertex *p0) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_draw_triangle(GLVertex *p0, GLVertex *p1, GLVertex *p2) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_draw_triangle_clip(GLVertex *p0, GLVertex *p1, GLVertex *p2, int clip_bit) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_draw_triangle_fill(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2) (defined in TinyGL::GLContext)TinyGL::GLContextstatic
gl_draw_triangle_line(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2) (defined in TinyGL::GLContext)TinyGL::GLContextstatic
gl_draw_triangle_point(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2) (defined in TinyGL::GLContext)TinyGL::GLContextstatic
gl_draw_triangle_select(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2) (defined in TinyGL::GLContext)TinyGL::GLContextstatic
gl_enable_disable_light(int light, int v) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_EnableClientState(GLParam *p) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_EndList() (defined in TinyGL::GLContext)TinyGL::GLContext
gl_eval_viewport() (defined in TinyGL::GLContext)TinyGL::GLContext
gl_GenLists(TGLsizei range) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_GenTextures(TGLsizei n, TGLuint *textures) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_get_pname(TGLenum pname, union uglValue *data, eDataType &dataType) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_GetBooleanv(TGLenum pname, TGLboolean *data) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_GetDoublev(TGLenum pname, TGLdouble *data) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_GetFloatv(TGLenum pname, TGLfloat *data) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_GetIntegerv(TGLenum pname, TGLint *data) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_IsList(TGLuint list) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_NewList(TGLuint list, TGLenum mode) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_NormalPointer(GLParam *p) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_PixelStore(TGLenum pname, TGLint param) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_print_matrix(const float *m) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_RenderMode(TGLenum mode) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_resize_viewport (defined in TinyGL::GLContext)TinyGL::GLContext
gl_SelectBuffer(TGLsizei size, TGLuint *buffer) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_shade_vertex(GLVertex *v) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_TexCoordPointer(GLParam *p) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_transform_to_viewport(GLVertex *v) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_vertex_transform(GLVertex *v) (defined in TinyGL::GLContext)TinyGL::GLContext
gl_VertexPointer(GLParam *p) (defined in TinyGL::GLContext)TinyGL::GLContext
in_begin (defined in TinyGL::GLContext)TinyGL::GLContext
init(int screenW, int screenH, Graphics::PixelFormat pixelFormat, int textureSize, bool enableStencilBuffer, bool dirtyRectsEnable, uint32 drawCallMemorySize) (defined in TinyGL::GLContext)TinyGL::GLContext
initSharedState() (defined in TinyGL::GLContext)TinyGL::GLContext
issueDrawCall(DrawCall *drawCall) (defined in TinyGL::GLContext)TinyGL::GLContext
light_model_two_side (defined in TinyGL::GLContext)TinyGL::GLContext
lighting_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
lights (defined in TinyGL::GLContext)TinyGL::GLContext
local_light_model (defined in TinyGL::GLContext)TinyGL::GLContext
materials (defined in TinyGL::GLContext)TinyGL::GLContext
matrix_mode (defined in TinyGL::GLContext)TinyGL::GLContext
matrix_model_projection (defined in TinyGL::GLContext)TinyGL::GLContext
matrix_model_projection_no_w_transform (defined in TinyGL::GLContext)TinyGL::GLContext
matrix_model_projection_updated (defined in TinyGL::GLContext)TinyGL::GLContext
matrix_model_view_inv (defined in TinyGL::GLContext)TinyGL::GLContext
matrix_stack (defined in TinyGL::GLContext)TinyGL::GLContext
matrix_stack_depth_max (defined in TinyGL::GLContext)TinyGL::GLContext
matrix_stack_ptr (defined in TinyGL::GLContext)TinyGL::GLContext
maxTextureName (defined in TinyGL::GLContext)TinyGL::GLContext
name_stack (defined in TinyGL::GLContext)TinyGL::GLContext
name_stack_size (defined in TinyGL::GLContext)TinyGL::GLContext
normal_array (defined in TinyGL::GLContext)TinyGL::GLContext
normal_array_stride (defined in TinyGL::GLContext)TinyGL::GLContext
normal_array_type (defined in TinyGL::GLContext)TinyGL::GLContext
normalize_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
offset_factor (defined in TinyGL::GLContext)TinyGL::GLContext
offset_states (defined in TinyGL::GLContext)TinyGL::GLContext
offset_units (defined in TinyGL::GLContext)TinyGL::GLContext
opaque (defined in TinyGL::GLContext)TinyGL::GLContext
polygon_mode_back (defined in TinyGL::GLContext)TinyGL::GLContext
polygon_mode_front (defined in TinyGL::GLContext)TinyGL::GLContext
polygon_stipple_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
polygon_stipple_pattern (defined in TinyGL::GLContext)TinyGL::GLContext
presentBufferDirtyRects(Common::List< Common::Rect > &dirtyAreas) (defined in TinyGL::GLContext)TinyGL::GLContext
presentBufferSimple(Common::List< Common::Rect > &dirtyAreas) (defined in TinyGL::GLContext)TinyGL::GLContext
print_flag (defined in TinyGL::GLContext)TinyGL::GLContext
render_mode (defined in TinyGL::GLContext)TinyGL::GLContext
renderRect (defined in TinyGL::GLContext)TinyGL::GLContext
select_buffer (defined in TinyGL::GLContext)TinyGL::GLContext
select_hit (defined in TinyGL::GLContext)TinyGL::GLContext
select_hits (defined in TinyGL::GLContext)TinyGL::GLContext
select_overflow (defined in TinyGL::GLContext)TinyGL::GLContext
select_ptr (defined in TinyGL::GLContext)TinyGL::GLContext
select_size (defined in TinyGL::GLContext)TinyGL::GLContext
shared_state (defined in TinyGL::GLContext)TinyGL::GLContext
source_blending_factor (defined in TinyGL::GLContext)TinyGL::GLContext
specbuf_cleanup() (defined in TinyGL::GLContext)TinyGL::GLContext
specbuf_first (defined in TinyGL::GLContext)TinyGL::GLContext
specbuf_get_buffer(const int shininess_i, const float shininess) (defined in TinyGL::GLContext)TinyGL::GLContext
specbuf_num_buffers (defined in TinyGL::GLContext)TinyGL::GLContext
specbuf_used_counter (defined in TinyGL::GLContext)TinyGL::GLContext
stencil_buffer_supported (defined in TinyGL::GLContext)TinyGL::GLContext
stencil_dpfail (defined in TinyGL::GLContext)TinyGL::GLContext
stencil_dppass (defined in TinyGL::GLContext)TinyGL::GLContext
stencil_mask (defined in TinyGL::GLContext)TinyGL::GLContext
stencil_ref_val (defined in TinyGL::GLContext)TinyGL::GLContext
stencil_sfail (defined in TinyGL::GLContext)TinyGL::GLContext
stencil_test_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
stencil_test_func (defined in TinyGL::GLContext)TinyGL::GLContext
stencil_write_mask (defined in TinyGL::GLContext)TinyGL::GLContext
texcoord_array (defined in TinyGL::GLContext)TinyGL::GLContext
texcoord_array_size (defined in TinyGL::GLContext)TinyGL::GLContext
texcoord_array_stride (defined in TinyGL::GLContext)TinyGL::GLContext
texcoord_array_type (defined in TinyGL::GLContext)TinyGL::GLContext
texture_2d_enabled (defined in TinyGL::GLContext)TinyGL::GLContext
texture_mag_filter (defined in TinyGL::GLContext)TinyGL::GLContext
texture_min_filter (defined in TinyGL::GLContext)TinyGL::GLContext
texture_wrap_s (defined in TinyGL::GLContext)TinyGL::GLContext
texture_wrap_t (defined in TinyGL::GLContext)TinyGL::GLContext
vertex (defined in TinyGL::GLContext)TinyGL::GLContext
vertex_array (defined in TinyGL::GLContext)TinyGL::GLContext
vertex_array_size (defined in TinyGL::GLContext)TinyGL::GLContext
vertex_array_stride (defined in TinyGL::GLContext)TinyGL::GLContext
vertex_array_type (defined in TinyGL::GLContext)TinyGL::GLContext
vertex_cnt (defined in TinyGL::GLContext)TinyGL::GLContext
vertex_max (defined in TinyGL::GLContext)TinyGL::GLContext
vertex_n (defined in TinyGL::GLContext)TinyGL::GLContext
viewport (defined in TinyGL::GLContext)TinyGL::GLContext