|
|
| CTimeEventInfo (uint ticks, bool repeated, uint firstDuration, uint repeatDuration, CTreeItem *target, int endVal, const CString &action) |
| |
| void | save (SimpleFile *file, int indent) override |
| |
| void | load (SimpleFile *file) override |
| |
| void | postLoad (uint ticks, CProjectItem *project) |
| |
| void | preSave (uint ticks) |
| |
| void | postSave () |
| |
|
bool | update (uint ticks) |
| |
| void | setPersisent (bool val) |
| |
|
virtual ClassDef * | getType () const |
| |
|
bool | isInstanceOf (const ClassDef *classDef) const |
| |
| virtual void | saveHeader (SimpleFile *file, int indent) |
| |
| virtual void | saveFooter (SimpleFile *file, int indent) |
| |
|
|
int | _lockCounter |
| |
|
uint | _id |
| |
|
bool | _repeated |
| |
|
uint | _firstDuration |
| |
|
uint | _repeatDuration |
| |
|
CTreeItem * | _target |
| |
|
uint | _actionVal |
| |
|
CString | _action |
| |
|
uint | _timerCtr |
| |
|
uint | _lastTimerTicks |
| |
|
uint | _relativeTicks |
| |
|
bool | _done |
| |
|
bool | _persisent |
| |
|
CString | _targetName |
| |
|
| CLASSDEF |
| |
|
| CLASSDEF |
| |
|
|
static uint | _nextId |
| |
|
static ClassDef * | _type |
| |
◆ save()
| void Titanic::CTimeEventInfo::save |
( |
SimpleFile * |
file, |
|
|
int |
indent |
|
) |
| |
|
overridevirtual |
◆ load()
| void Titanic::CTimeEventInfo::load |
( |
SimpleFile * |
file | ) |
|
|
overridevirtual |
◆ postLoad()
| void Titanic::CTimeEventInfo::postLoad |
( |
uint |
ticks, |
|
|
CProjectItem * |
project |
|
) |
| |
Called after loading a game has finished
◆ preSave()
| void Titanic::CTimeEventInfo::preSave |
( |
uint |
ticks | ) |
|
Called when a game is about to be saved
◆ postSave()
| void Titanic::CTimeEventInfo::postSave |
( |
| ) |
|
Called when a game has finished being saved
◆ setPersisent()
| void Titanic::CTimeEventInfo::setPersisent |
( |
bool |
val | ) |
|
|
inline |
Flags whether the timer will be persisent across save & loads
The documentation for this class was generated from the following file: