ScummVM API documentation
dart.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_SCENE_DART_H
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#define TWINE_SCENE_DART_H
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#include "twine/scene/actor.h"
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#include "twine/twine.h"
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#define MAX_DARTS 3
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#define BODY_3D_DART 61
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// dart flags
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#define DART_TAKEN (1 << 0)
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namespace
TwinE
{
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class
Dart
{
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private
:
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TwinEEngine
*_engine;
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public
:
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struct
T_DART
{
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int32 PosX;
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int32 PosY;
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int32 PosZ;
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int32 Alpha;
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int32 Beta;
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int32 Body;
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int32 NumCube;
// Number of the cube in which the dart is located
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uint32 Flags;
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int32 XMin;
// ZV of the darts
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int32 YMin;
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int32 ZMin;
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int32 XMax;
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int32 YMax;
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int32 ZMax;
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};
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T_DART
ListDart[MAX_DARTS];
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Dart
(
TwinEEngine
*engine) : _engine(engine) {}
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void
InitDarts();
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int32 GetDart();
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void
TakeAllDarts();
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void
CheckDartCol(
ActorStruct
*ptrobj);
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};
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}
// namespace TwinE
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#endif
TwinE::ActorStruct
Definition:
actor.h:143
TwinE::TwinEEngine
Definition:
twine.h:207
TwinE
Definition:
achievements_tables.h:27
TwinE::Dart::T_DART
Definition:
dart.h:40
TwinE::Dart
Definition:
dart.h:35
engines
twine
scene
dart.h
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