22 #ifndef SHERLOCK_SCALPEL_3DO_SCREEN_H 23 #define SHERLOCK_SCALPEL_3DO_SCREEN_H 25 #include "sherlock/scalpel/scalpel_screen.h" 54 void blitFrom3DOcolorLimit(uint16 color);
75 bool flipped =
false,
int overrideColor = 0,
int scaleVal = SCALE_THRESHOLD)
override;
81 bool flipped =
false,
int overrideColor = 0,
int scaleVal = SCALE_THRESHOLD)
override;
88 uint16
width()
const override;
89 uint16
height()
const override;
uint16 height() const override
Definition: animation.h:29
Definition: scalpel_screen.h:33
void SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt, bool flipped=false, int overrideColor=0, int scaleVal=SCALE_THRESHOLD) override
Definition: scalpel_3do_screen.h:33
Definition: image_file.h:36
Definition: sherlock.h:76
void SHblitFrom(const Graphics::Surface &src) override
void fadeIntoScreen3DO(int speed)
virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped, int overrideColor)
void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt)
uint16 width() const override
void SHfillRect(const Common::Rect &r, uint color) override