ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PARALLACTION_DETECTION_H
23#define PARALLACTION_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Parallaction {
28
29enum {
30 GF_DEMO = 1 << 0,
31 GF_LANG_EN = 1 << 1,
32 GF_LANG_FR = 1 << 2,
33 GF_LANG_DE = 1 << 3,
34 GF_LANG_IT = 1 << 4,
35 GF_LANG_MULT = 1 << 5
36};
37
38enum ParallactionGameType {
39 GType_Nippon = 1,
40 GType_BRA
41};
42
44 AD_GAME_DESCRIPTION_HELPERS(desc);
45
47
48 int gameType;
49 uint32 features;
50};
51
52#define GAMEOPTION_TTS GUIO_GAMEOPTIONS1
53
54} // End of namespace Parallaction
55
56#endif // PARALLACTION_DETECTION_H
Definition: debug.h:8
Definition: advancedDetector.h:164