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detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PARALLACTION_DETECTION_H
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#define PARALLACTION_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace
Parallaction
{
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enum
{
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GF_DEMO = 1 << 0,
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GF_LANG_EN = 1 << 1,
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GF_LANG_FR = 1 << 2,
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GF_LANG_DE = 1 << 3,
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GF_LANG_IT = 1 << 4,
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GF_LANG_MULT = 1 << 5
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};
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enum
ParallactionGameType {
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GType_Nippon = 1,
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GType_BRA
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};
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struct
PARALLACTIONGameDescription
{
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AD_GAME_DESCRIPTION_HELPERS(desc);
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ADGameDescription
desc;
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int
gameType;
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uint32 features;
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};
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}
// End of namespace Parallaction
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#endif // PARALLACTION_DETECTION_H
ADGameDescription
Definition:
advancedDetector.h:163
Parallaction
Definition:
debug.h:8
Parallaction::PARALLACTIONGameDescription
Definition:
detection.h:43
engines
parallaction
detection.h
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