ScummVM API documentation
gamemessage.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef STARK_SERVICES_GAME_MESSAGE_H
23 #define STARK_SERVICES_GAME_MESSAGE_H
24 
25 #include "common/str.h"
26 #include "common/hashmap.h"
27 
28 namespace Stark {
29 
35 class GameMessage {
36 public:
37  GameMessage();
38  ~GameMessage() {}
39 
40  enum TextKey {
41  kOverwriteSave = 10,
42  kEndAndLoad = 13,
43  kInventory = 353,
44  kOptions = 354,
45  kQuit = 355,
46  kQuitGamePrompt = 356,
47  kQuitPrompt = 357,
48  kYes = 358,
49  kNo = 359
50  };
51 
54  if (_texts.contains(key)) return _texts[key];
55 
56  return getDefaultText(key);
57  }
58 
59 private:
61 
62  Common::String getDefaultText(TextKey key);
63 };
64 
65 } // End of namespace Stark
66 
67 #endif // STARK_SERVICES_GAME_MESSAGE_H
Definition: str.h:59
Definition: gamemessage.h:35
Definition: console.h:27
bool contains(const Key &key) const
Definition: hashmap.h:592
Common::String getTextByKey(TextKey key)
Definition: gamemessage.h:53