ScummVM API documentation
RenderObject2D.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_RENDEROBJECT2D_H
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#define HPL_RENDEROBJECT2D_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Material.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace
hpl
{
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class
iRenderObject2DRenderer
{
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public
:
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virtual
~
iRenderObject2DRenderer
() =
default
;
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virtual
void
RenderToBatch(eMaterialRenderType aRenderType,
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unsigned
int
&aIdxAdd) = 0;
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};
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class
cRenderObject2D
{
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public
:
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cRenderObject2D
(
iMaterial
*apMaterial,
tVertexVec
*mpVtxVec,
tUIntVec
*mpIdxVec,
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ePrimitiveType aType,
float
afZ,
cRect2f
&aRect,
cMatrixf
*apMtx = NULL,
cVector3f
*apTransform = NULL);
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cRenderObject2D
(
iMaterial
*apMaterial,
iRenderObject2DRenderer
*apRenderer,
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ePrimitiveType aType,
float
afZ);
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~
cRenderObject2D
();
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iMaterial
*GetMaterial()
const
{
return
mpMaterial; }
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tVertexVec
*GetVertexVec()
const
{
return
mpVtxVec; }
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tUIntVec
*GetIndexVec()
const
{
return
mpIdxVec; }
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ePrimitiveType GetType()
const
{
return
mType; }
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cVector3f
*GetTransform()
const
{
return
mpTransform; }
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float
GetZ()
const
{
return
mfZ; }
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const
cRect2f
&GetRect()
const
{
return
mRect; }
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iRenderObject2DRenderer
*GetCustomRenderer()
const
{
return
mpCustomRenderer; }
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private
:
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iMaterial
*mpMaterial;
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tVertexVec
*mpVtxVec;
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tUIntVec
*mpIdxVec;
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ePrimitiveType mType;
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cMatrixf
*mpMtx;
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cVector3f
*mpTransform;
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float
mfZ;
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cRect2f
mRect;
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iRenderObject2DRenderer
*mpCustomRenderer;
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};
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}
// namespace hpl
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#endif // HPL_RENDEROBJECT2D_H
hpl::cRect2< float >
hpl
Definition:
AI.h:36
hpl::iRenderObject2DRenderer
Definition:
RenderObject2D.h:37
Common::Array< cVertex >
hpl::cVector3< float >
hpl::cRenderObject2D
Definition:
RenderObject2D.h:44
hpl::cMatrix< float >
hpl::iMaterial
Definition:
Material.h:203
engines
hpl1
engine
graphics
RenderObject2D.h
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