ScummVM API documentation
RenderObject2D.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_RENDEROBJECT2D_H
29 #define HPL_RENDEROBJECT2D_H
30 
31 #include "hpl1/engine/graphics/GraphicsTypes.h"
32 #include "hpl1/engine/graphics/Material.h"
33 #include "hpl1/engine/system/SystemTypes.h"
34 
35 namespace hpl {
36 
38 public:
39  virtual ~iRenderObject2DRenderer() = default;
40  virtual void RenderToBatch(eMaterialRenderType aRenderType,
41  unsigned int &aIdxAdd) = 0;
42 };
43 
45 public:
46  cRenderObject2D(iMaterial *apMaterial, tVertexVec *mpVtxVec, tUIntVec *mpIdxVec,
47  ePrimitiveType aType, float afZ, cRect2f &aRect, cMatrixf *apMtx = NULL, cVector3f *apTransform = NULL);
48 
49  cRenderObject2D(iMaterial *apMaterial, iRenderObject2DRenderer *apRenderer,
50  ePrimitiveType aType, float afZ);
51 
52  ~cRenderObject2D();
53 
54  iMaterial *GetMaterial() const { return mpMaterial; }
55  tVertexVec *GetVertexVec() const { return mpVtxVec; }
56  tUIntVec *GetIndexVec() const { return mpIdxVec; }
57  ePrimitiveType GetType() const { return mType; }
58  cVector3f *GetTransform() const { return mpTransform; }
59  float GetZ() const { return mfZ; }
60  const cRect2f &GetRect() const { return mRect; }
61  iRenderObject2DRenderer *GetCustomRenderer() const { return mpCustomRenderer; }
62 
63 private:
64  iMaterial *mpMaterial;
65  tVertexVec *mpVtxVec;
66  tUIntVec *mpIdxVec;
67  ePrimitiveType mType;
68  cMatrixf *mpMtx;
69  cVector3f *mpTransform;
70  float mfZ;
71  cRect2f mRect;
72  iRenderObject2DRenderer *mpCustomRenderer;
73 };
74 
75 } // namespace hpl
76 
77 #endif // HPL_RENDEROBJECT2D_H
Definition: AI.h:36
Definition: RenderObject2D.h:37
Definition: RenderObject2D.h:44
Definition: Material.h:203