ScummVM API documentation
camera.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_CAMERA_H
23 #define MADS_CAMERA_H
24 
25 #include "mads/scene.h"
26 #include "mads/player.h"
27 #include "mads/camera.h"
28 
29 namespace MADS {
30 
31 class MADSEngine;
32 
33 class Camera {
34 private:
35  MADSEngine *_vm;
36 
37 public:
38  bool _panAllowedFl;
39  bool _activeFl;
40  bool _currentFrameFl;
41  bool _manualFl;
42 
43  int _speed;
44  int _rate;
45  int _target;
46  int _distOffCenter;
47  int _startTolerance;
48  int _endTolerance;
49  int _direction;
50  uint32 _timer;
51 
52  Camera(MADSEngine *vm);
53 
54  void camPanTo(int target);
55  bool camPan(int16 *picture_view, int16 *player_loc, int display_size, int picture_size);
56  void setDefaultPanX();
57  void setDefaultPanY();
58 };
59 
60 } // End of namespace MADS
61 
62 #endif /* MADS_CAMERA_H */
Definition: camera.h:33
Definition: mads.h:87
Definition: action.h:28