This is the complete list of members for Wintermute::ActiveAnimation, including all inherited members.
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
ActiveAnimation(BaseGame *inGame, XModel *model) (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getAnimSet() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | inline |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getName() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
isFinished() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | inline |
isLooping() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | inline |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | virtual |
resetStartTime() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setLooping(bool looping) (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
start(AnimationSet *animation, bool looping=false) (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
update(int slot=0, bool prevFrameOnly=false, float lerpValue=0.0f, bool forceStartFrame=false) (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
~ActiveAnimation() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | virtual |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |