This is the complete list of members for Wintermute::ActiveAnimation, including all inherited members.
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| ActiveAnimation(BaseGame *inGame, XModel *model) (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getAnimSet() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | inline |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getName() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
| isFinished() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | inline |
| isLooping() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | inline |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | virtual |
| resetStartTime() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
| saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| setLooping(bool looping) (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
| start(AnimationSet *animation, bool looping=false) (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
| update(int slot=0, bool prevFrameOnly=false, float lerpValue=0.0f, bool forceStartFrame=false) (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | |
| ~ActiveAnimation() (defined in Wintermute::ActiveAnimation) | Wintermute::ActiveAnimation | virtual |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |