ScummVM API documentation
Wintermute::ActiveAnimation Member List

This is the complete list of members for Wintermute::ActiveAnimation, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
ActiveAnimation(BaseGame *inGame, XModel *model) (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimation
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getAnimSet() (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimationinline
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimation
isFinished() (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimationinline
isLooping() (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimationinline
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimationvirtual
resetStartTime() (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimation
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setLooping(bool looping) (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimation
start(AnimationSet *animation, bool looping=false) (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimation
update(int slot=0, bool prevFrameOnly=false, float lerpValue=0.0f, bool forceStartFrame=false) (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimation
~ActiveAnimation() (defined in Wintermute::ActiveAnimation)Wintermute::ActiveAnimationvirtual
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual