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| ActiveAnimation (BaseGame *inGame, XModel *model) |
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bool | start (AnimationSet *animation, bool looping=false) |
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bool | update (int slot=0, bool prevFrameOnly=false, float lerpValue=0.0f, bool forceStartFrame=false) |
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bool | resetStartTime () |
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bool | persist (BasePersistenceManager *persistMgr) |
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bool | setLooping (bool looping) |
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char * | getName () |
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AnimationSet * | getAnimSet () |
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bool | isLooping () |
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bool | isFinished () |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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The documentation for this class was generated from the following file: