ScummVM API documentation
AStar.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_A_STAR_H
29 #define HPL_A_STAR_H
30 
31 #include "common/list.h"
32 #include "hpl1/engine/game/GameTypes.h"
33 #include "hpl1/engine/math/MathTypes.h"
34 #include "hpl1/engine/system/SystemTypes.h"
35 
36 namespace hpl {
37 
38 class cAINodeContainer;
39 class cAINode;
40 
41 //--------------------------------------
42 
43 typedef Hpl1::Std::set<cAINode *> tAINodeSet;
44 typedef tAINodeSet::iterator tAINodeSetIt;
45 
46 //--------------------------------------
47 
48 typedef Common::List<cAINode *> tAINodeList;
49 typedef tAINodeList::iterator tAINodeListIt;
50 
51 //--------------------------------------
52 
53 class cAStarNode {
54 public:
55  cAStarNode(cAINode *apAINode);
56 
57  float mfCost;
58  float mfDistance;
59 
60  cAStarNode *mpParent;
61  cAINode *mpAINode;
62 };
63 
65 public:
66  bool operator()(cAStarNode *apNodeA, cAStarNode *apNodeB) const;
67 };
68 
70 typedef tAStarNodeSet::iterator tAStarNodeSetIt;
71 
72 //--------------------------------------
73 class cAStarHandler;
74 
76 public:
77  virtual ~iAStarCallback() {}
78 
79  virtual bool CanAddNode(cAINode *apParentNode, cAINode *apChildNode) = 0;
80 };
81 
82 //--------------------------------------
83 
85 public:
86  cAStarHandler(cAINodeContainer *apContainer);
87  ~cAStarHandler();
88 
89  bool GetPath(const cVector3f &avStart, const cVector3f &avGoal, tAINodeList *apNodeList);
90 
95  void SetMaxIterations(int alX) { mlMaxIterations = alX; }
96 
97  void SetCallback(iAStarCallback *apCallback) { mpCallback = apCallback; }
98 
99 private:
100  void IterateAlgorithm();
101 
102  void AddOpenNode(cAINode *apAINode, cAStarNode *apParent, float afDistance);
103 
104  cAStarNode *GetBestNode();
105 
106  float Cost(float afDistance, cAINode *apAINode, cAStarNode *apParent);
107  float Heuristic(const cVector3f &avStart, const cVector3f &avGoal);
108 
109  bool IsGoalNode(cAINode *apAINode);
110 
111  cVector3f mvGoal;
112 
113  cAStarNode *mpGoalNode;
114  tAINodeSet m_setGoalNodes;
115 
116  cAINodeContainer *mpContainer;
117 
118  int mlMaxIterations;
119 
120  iAStarCallback *mpCallback;
121 
122  tAStarNodeSet m_setOpenList;
123  tAStarNodeSet m_setClosedList;
124 };
125 
126 } // namespace hpl
127 
128 #endif // HPL_A_STAR_H
Definition: AI.h:36
Definition: AStar.h:53
Definition: AStar.h:64
Definition: AStar.h:84
Definition: AINodeContainer.h:65
Definition: AStar.h:75
void SetMaxIterations(int alX)
Definition: AStar.h:95
Definition: AINodeContainer.h:158
ListInternal::Iterator< t_T > iterator
Definition: list.h:52