ScummVM API documentation
Hugo::Seq Struct Reference

#include <game.h>

Public Attributes

byte * _imagePtr
 
uint16 _bytesPerLine8
 
uint16 _lines
 
uint16 _x1
 
uint16 _x2
 
uint16 _y1
 
uint16 _y2
 
Seq_nextSeqPtr
 

Detailed Description

The following is a linked list of images in an animation sequence The image data is in 8-bit DIB format, i.e. 1 byte = 1 pixel


The documentation for this struct was generated from the following file: