#include <game.h>
Public Attributes | |
byte * | _imagePtr |
uint16 | _bytesPerLine8 |
uint16 | _lines |
uint16 | _x1 |
uint16 | _x2 |
uint16 | _y1 |
uint16 | _y2 |
Seq * | _nextSeqPtr |
The following is a linked list of images in an animation sequence The image data is in 8-bit DIB format, i.e. 1 byte = 1 pixel