ScummVM API documentation
objects.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CRYOMNI3D_OBJECTS_H
23 #define CRYOMNI3D_OBJECTS_H
24 
25 #include "common/array.h"
26 #include "common/func.h"
27 #include "common/str.h"
28 
29 #include "cryomni3d/sprites.h"
30 
31 namespace CryOmni3D {
32 
33 class Object {
34 public:
36 
37  Object() : _valid(false), _idCA(uint(-1)), _idCl(uint(-1)), _idSA(uint(-1)), _idSl(uint(-1)),
38  _idOBJ(uint(-1)),
39  _viewCallback(nullptr) {}
40 
41  Object(const Sprites &sprites, uint id_CA, uint id_OBJ) : _idCA(id_CA),
42  _idCl(sprites.calculateSpriteId(id_CA, 1)), _idSA(sprites.calculateSpriteId(id_CA, 2)),
43  _idSl(sprites.calculateSpriteId(id_CA, 3)),
44  _valid(true), _idOBJ(id_OBJ), _viewCallback(nullptr) {}
45 
46  ~Object() { delete _viewCallback; }
47 
48  uint valid() const { return _valid; }
49  uint idCA() const { return _idCA; }
50  uint idCl() const { return _idCl; }
51  uint idSA() const { return _idSA; }
52  uint idSl() const { return _idSl; }
53  uint idOBJ() const { return _idOBJ; }
54  ViewCallback viewCallback() const { return _viewCallback; }
55  // Takes ownership of the pointer
56  void setViewCallback(ViewCallback callback) { _viewCallback = callback; }
57 
58  void rename(uint newIdOBJ) { _idOBJ = newIdOBJ; }
59 
60 private:
61  uint _idOBJ;
62  uint _idCA;
63  uint _idCl;
64  uint _idSA;
65  uint _idSl;
66  bool _valid;
67  ViewCallback _viewCallback;
68 };
69 
70 class Objects : public Common::Array<Object> {
71 public:
72  Object *findObjectByNameID(uint nameID);
73  Object *findObjectByIconID(uint iconID);
74 private:
75 };
76 
77 class Inventory : public Common::Array<Object *> {
78 public:
79  Inventory() : _selectedObject(nullptr), _changeCallback(nullptr) { }
80  ~Inventory() { delete _changeCallback; }
81  void init(uint count, Common::Functor1<uint, void> *changeCallback) { _changeCallback = changeCallback; resize(count); }
82 
83  void clear();
84  void add(Object *);
85  void remove(uint position);
86  void removeByNameID(uint nameID);
87  void removeByIconID(uint iconID);
88  bool inInventoryByNameID(uint nameID) const;
89  bool inInventoryByIconID(uint iconID) const;
90 
91  Object *selectedObject() const { return _selectedObject; }
92  void setSelectedObject(Object *obj) { _selectedObject = obj; }
93  void deselectObject() { _selectedObject = nullptr; }
94 
95 private:
96  Object *_selectedObject;
97  Common::Functor1<uint, void> *_changeCallback;
98 };
99 
100 } // End of namespace CryOmni3D
101 
102 #endif
103 
Definition: cryomni3d.h:62
Definition: objects.h:77
Definition: array.h:52
Definition: objects.h:33
Definition: objects.h:70
Definition: sprites.h:40