#include <actionbar.h>
Public Member Functions | |
| ActionBar (View1 *view) | |
| void | draw (Graphics::ManagedSurface &s) |
| bool | handleClick (const Common::Point &pos, bool scriptsRunning=false) |
| void | handleMouseMove (const Common::Point &pos) |
| bool | isPointInUI (const Common::Point &pos) const |
| void | updateSentenceLine (const Common::String &objectName) |
| void | clearSentenceObject () |
| void | syncInventory () |
| void | syncActiveVerbFromCursorMode () |
| void | resetInventoryAfterLoad () |
| bool | useScummSkin () const |
| bool | useNativeSkin () const |
| int | gameAreaBottomY () const |
Persistent bottom action bar: Scumm procedural strip (kEnhUIUX) or native megapic/button HUD when dialect-v2 panel assets are loaded.
| int Macs2::ActionBar::gameAreaBottomY | ( | ) | const |
Y where the interactive game area ends when this bar is shown.