ScummVM API documentation
actor.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CRUISE_ACTOR_H
23#define CRUISE_ACTOR_H
24
25namespace Cruise {
26
27enum animPhase {
28 ANIM_PHASE_WAIT = 0,
29 ANIM_PHASE_STATIC = 1,
30 ANIM_PHASE_MOVE = 2,
31 ANIM_PHASE_STATIC_END = 3,
32 ANIM_PHASE_END = 4
33};
34
35enum ATP {
36 ATP_MOUSE = 0,
37 ATP_TRACK = 1
38};
39
41 struct actorStruct *next;
42 struct actorStruct *prev;
43
44 int16 idx;
45 int16 type;
46 int16 overlayNumber;
47 int16 x_dest;
48 int16 y_dest;
49 int16 x;
50 int16 y;
51 int16 startDirection;
52 int16 nextDirection;
53 int16 endDirection;
54 int16 stepX;
55 int16 stepY;
56 int16 pathId;
57 animPhase phase;
58 int16 counter;
59 int16 poly;
60 int16 flag;
61 int16 start;
62 int16 freeze;
63};
64
65bool isAnimFinished(int overlayIdx, int idx, actorStruct *pStartEntry, int objType);
66actorStruct *findActor(actorStruct *pStartEntry, int overlayIdx, int objIdx, int type);
67void processAnimation();
68void getPixel(int x, int y);
69
70} // End of namespace Cruise
71
72#endif
Definition: actor.h:25
Definition: actor.h:40