ScummVM API documentation
rect_float.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_RECT_FLOAT_H
23 #define BLADERUNNER_RECT_FLOAT_H
24 
25 #include "common/debug.h"
26 #include "common/types.h"
27 #include "common/util.h"
28 #include "math/utils.h"
29 
30 namespace BladeRunner {
31 
32 struct RectFloat {
33  float x0;
34  float y0;
35  float x1;
36  float y1;
37 
38  RectFloat()
39  : x0(0.0f), y0(0.0f), x1(0.0f), y1(0.0f)
40  {}
41  RectFloat(float x0_, float y0_, float x1_, float y1_)
42  : x0(x0_), y0(y0_), x1(x1_), y1(y1_)
43  {}
44 
45  void expand(float d) {
46  x0 -= d;
47  y0 -= d;
48  x1 += d;
49  y1 += d;
50  }
51 
52  void trunc_2_decimals() {
53  x0 = Math::trunc(x0 * 100.0f) / 100.0f;
54  y0 = Math::trunc(y0 * 100.0f) / 100.0f;
55  x1 = Math::trunc(x1 * 100.0f) / 100.0f;
56  y1 = Math::trunc(y1 * 100.0f) / 100.0f;
57  }
58 };
59 
60 inline bool overlaps(const RectFloat &a, const RectFloat &b) {
61  return !(a.y1 < b.y0 || a.y0 > b.y1 || a.x0 > b.x1 || a.x1 < b.x0);
62 }
63 
64 inline RectFloat merge(const RectFloat &a, const RectFloat &b) {
65  RectFloat c;
66  c.x0 = MIN(a.x0, b.x0);
67  c.y0 = MIN(a.y0, b.y0);
68  c.x1 = MAX(a.x1, b.x1);
69  c.y1 = MAX(a.y1, b.y1);
70  return c;
71 }
72 
73 } // End of namespace BladeRunner
74 
75 #endif
Definition: actor.h:31
T MIN(T a, T b)
Definition: util.h:59
Definition: rect_float.h:32
T MAX(T a, T b)
Definition: util.h:62