22 #ifndef SUPERNOVA_SUPERNOVA_H 23 #define SUPERNOVA_SUPERNOVA_H 25 #include "common/array.h" 26 #include "common/events.h" 27 #include "common/random.h" 28 #include "common/scummsys.h" 29 #include "engines/engine.h" 30 #include "common/file.h" 32 #include "supernova/console.h" 33 #include "supernova/graphics.h" 34 #include "supernova/msn_def.h" 35 #include "supernova/room.h" 36 #include "supernova/sound.h" 37 #include "supernova/imageid.h" 38 #include "supernova/game-manager.h" 41 class MemoryReadWriteStream;
46 #define SAVEGAME_HEADER MKTAG('M','S','N','1') 47 #define SAVEGAME_HEADER2 MKTAG('M','S','N','2') 48 #define SAVEGAME_VERSION 10 50 #define SUPERNOVA_DAT "supernova.dat" 51 #define SUPERNOVA_DAT_VERSION 4 54 class ResourceManager;
72 void pauseEngineIntern(
bool pause)
override;
82 int _sleepAuoSaveVersion;
93 bool loadGame(
int slot);
97 bool quitGameDialog();
98 void errorTempSave(
bool saving);
102 void showHelpScreen1();
103 void showHelpScreen2();
108 void playSound(AudioId sample);
109 void playSound(MusicId index);
110 void paletteFadeIn();
111 void paletteFadeOut(
int minBrightness = 0);
112 void paletteBrightness();
113 void renderImage(
int section);
114 void renderImage(ImageId
id,
bool removeImage =
false);
115 bool setCurrentImage(
int filenumber);
116 void saveScreen(
int x,
int y,
int width,
int height);
117 void saveScreen(
const GuiElement &guiElement);
118 void restoreScreen();
119 void renderRoom(
Room &room);
120 void renderMessage(
const char *text, MessagePosition position = kMessageNormal);
121 void renderMessage(
const Common::String &text, MessagePosition position = kMessageNormal);
122 void renderMessage(
int stringId, MessagePosition position = kMessageNormal,
124 void renderMessage(
int stringId,
int x,
int y);
125 void removeMessage();
126 void renderText(
const uint16 character);
127 void renderText(
const char *text);
129 void renderText(
int stringId);
130 void renderText(
const uint16 character,
int x,
int y, byte color);
131 void renderText(
const char *text,
int x,
int y, byte color);
132 void renderText(
const Common::String &text,
int x,
int y, byte color);
133 void renderText(
int stringId,
int x,
int y, byte color);
134 void renderText(
const GuiElement &guiElement);
135 void renderBox(
int x,
int y,
int width,
int height, byte color);
137 void setColor63(byte value);
Definition: supernova.h:61
Definition: game-manager.h:101
EngineFeature
Definition: engine.h:253
Definition: game-manager.h:63
Definition: atari-screen.h:60
Definition: algorithm.h:29
Definition: memstream.h:283