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| SupernovaEngine (OSystem *syst) |
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Common::Error | run () override |
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Common::Error | loadGameState (int slot) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | hasFeature (EngineFeature f) const override |
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void | pauseEngineIntern (bool pause) override |
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Common::Error | loadGameStrings () |
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void | init () |
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Common::String | getSaveStateName (int slot) const override |
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bool | loadGame (int slot) |
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bool | saveGame (int slot, const Common::String &description) |
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bool | serialize (Common::WriteStream *out) |
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bool | deserialize (Common::ReadStream *in, int version) |
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bool | quitGameDialog () |
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void | errorTempSave (bool saving) |
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void | setTextSpeed () |
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const Common::String & | getGameString (int idx) const |
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void | setGameString (int idx, const Common::String &string) |
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void | showHelpScreen1 () |
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void | showHelpScreen2 () |
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Common::SeekableReadStream * | getBlockFromDatFile (Common::String name) |
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Common::Error | showTextReader (const char *extension) |
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void | playSound (AudioId sample) |
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void | playSound (MusicId index) |
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void | paletteFadeIn () |
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void | paletteFadeOut (int minBrightness=0) |
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void | paletteBrightness () |
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void | renderImage (int section) |
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void | renderImage (ImageId id, bool removeImage=false) |
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bool | setCurrentImage (int filenumber) |
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void | saveScreen (int x, int y, int width, int height) |
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void | saveScreen (const GuiElement &guiElement) |
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void | restoreScreen () |
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void | renderRoom (Room &room) |
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void | renderMessage (const char *text, MessagePosition position=kMessageNormal) |
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void | renderMessage (const Common::String &text, MessagePosition position=kMessageNormal) |
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void | renderMessage (int stringId, MessagePosition position=kMessageNormal, Common::String var1="", Common::String var2="") |
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void | renderMessage (int stringId, int x, int y) |
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void | removeMessage () |
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void | renderText (const uint16 character) |
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void | renderText (const char *text) |
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void | renderText (const Common::String &text) |
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void | renderText (int stringId) |
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void | renderText (const uint16 character, int x, int y, byte color) |
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void | renderText (const char *text, int x, int y, byte color) |
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void | renderText (const Common::String &text, int x, int y, byte color) |
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void | renderText (int stringId, int x, int y, byte color) |
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void | renderText (const GuiElement &guiElement) |
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void | renderBox (int x, int y, int width, int height, byte color) |
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void | renderBox (const GuiElement &guiElement) |
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void | setColor63 (byte value) |
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void | stopSound () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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