ScummVM API documentation
room304.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM304_H
23#define M4_RIDDLE_ROOMS_SECTION3_ROOM304_H
24
25#include "m4/riddle/rooms/room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room304 : public Room {
32private:
33 bool _closeCartoonFl = false;
34 int _val1 = 0;
35 bool _useSword = false;
36 bool _useHandlingStick = false;
37 bool _cobraKillingFl = false;
38 machine *_sword = nullptr;
39 machine *_trunk = nullptr;
40 machine *_stick = nullptr;
41 int _smoke = -1;
42 machine *_mei = nullptr;
43 machine *_machine2 = nullptr;
44 machine *_cartoonMach = nullptr;
45 machine *_cobraKills = nullptr;
46 machine *_field60 = nullptr;
47 int _cutSnake = -1;
48 int _mei1 = -1;
49 int _mei2 = -1;
50 int _mei3 = -1;
51 int _cobra = -1;
52 int _headUp1 = -1;
53 machine *_headUp2 = nullptr;
54 int _suit1 = 0;
55 int _suit2 = 0;
56 int _suit3 = 0;
57 int _safe1 = 0;
58 int _safe2 = 0;
59 machine *_safe3 = nullptr;
60
61 int _ctr1 = 0;
62
63 static void intrMsg(frac16 myMessage, struct machine *sender);
64 void handlingStickAndSword();
65
66public:
67 Room304() : Room() {}
68 ~Room304() override {}
69
70 void preload() override;
71 void init() override;
72 void daemon() override;
73 void pre_parser() override;
74 void parser() override;
75};
76
77} // namespace Rooms
78} // namespace Riddle
79} // namespace M4
80
81#endif
Definition: room304.h:31
Definition: room.h:39
Definition: database.h:28
intptr frac16
Definition: m4_types.h:45
Definition: ws_machine.h:156