ScummVM API documentation
room503.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_BURGER_ROOMS_SECTION5_ROOM503_H
23 #define M4_BURGER_ROOMS_SECTION5_ROOM503_H
24 
25 #include "m4/burger/rooms/section5/section5_room.h"
26 
27 namespace M4 {
28 namespace Burger {
29 namespace Rooms {
30 
31 class Room503 : public Section5Room {
32 private:
33  static const char *SAID[][4];
34  static const seriesPlayBreak PLAY1[];
35  static const seriesPlayBreak PLAY2[];
36  static const seriesPlayBreak PLAY3[];
37  static const seriesPlayBreak PLAY4[];
38  static const seriesPlayBreak PLAY5[];
39  static const seriesPlayBreak PLAY6[];
40  static const seriesPlayBreak PLAY7[];
41  static const seriesPlayBreak PLAY8[];
42  static const seriesPlayBreak PLAY9[];
43  static const seriesPlayBreak PLAY10[];
44  static const seriesPlayBreak PLAY11[];
45  static const seriesPlayBreak PLAY12[];
46  static const seriesPlayBreak PLAY13[];
47  static const seriesPlayBreak PLAY14[];
48  static const seriesPlayBreak PLAY15[];
49  static const seriesPlayBreak PLAY16[];
50  static const seriesPlayBreak PLAY17[];
51  static const seriesPlayBreak PLAY18[];
52  static const seriesPlayBreak PLAY19[];
53  static const seriesPlayBreak PLAY20[];
54  static const seriesPlayBreak PLAY21[];
55  static const seriesPlayBreak PLAY22[];
56  static const seriesPlayBreak PLAY23[];
57  static const seriesPlayBreak PLAY24[];
58  static int32 _state1;
59  static int32 _state2;
60  static int32 _state3;
61  static int32 _state4;
62  static int32 _state5;
63  static int32 _state6;
64  int16 _array1[5];
65  int16 _array2[5];
66  int _val2 = 0;
67  int _val4 = 0;
68  int _val5 = 0;
69  int _val6 = 0;
70  int _val7 = 0;
71  int _val8 = 0;
72  int _val9 = 0;
73  int _val10 = 0;
74  bool _flag1 = false;
75  bool _flag2 = false;
76  bool _flag3 = false;
77  bool _flag4 = false;
78  bool _flag5 = false;
79  noWalkRect *_walk1 = nullptr;
80  machine *_series1 = nullptr;
81  Series _series2;
82  machine *_series3 = nullptr;
83  machine *_series4 = nullptr;
84  machine *_series5 = nullptr;
85  void loadSeries1();
86 
87 public:
88  Room503();
89  ~Room503() override {}
90 
91  void init() override;
92  void daemon() override;
93  void pre_parser() override;
94  void parser() override;
95 };
96 
97 } // namespace Rooms
98 } // namespace Burger
99 } // namespace M4
100 
101 #endif
Definition: ws_machine.h:130
Definition: section5_room.h:31
Definition: room503.h:31
Definition: gr_series.h:58
Definition: database.h:28
Definition: play_break.h:32
Definition: adv.h:68