ScummVM API documentation
room801.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM801_H
23#define M4_RIDDLE_ROOMS_SECTION8_ROOM801_H
24
25#include "m4/riddle/rooms/room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room801 : public Room {
32public:
33 Room801() : Room() {}
34 ~Room801() override {}
35
36 void preload() override;
37 void init() override;
38 void pre_parser() override;
39 void parser() override;
40 void daemon() override;
41 void syncGame(Common::Serializer &s) override;
42
43private:
44 void room801_conv801a();
45
46 int32 _cellarDoorClosedSeries = 0;
47 int32 _cellarDoorOpenSeries = 0;
48 int32 _farmerDisplacementSeries = 0;
49 int32 _farmerEarthquakeGestureSeries = 0;
50 int32 _farmerGiveTakeBowSeries = 0;
51 int32 _farmerLooksToZeroSeries = 0;
52 int32 _farmerTalkLoopSeries = 0;
53 int32 _meiLookToZeroSeries = 0;
54 int32 _meiPrattleLoopSeries = 0;
55 int32 _mtcsh1Series = 0;
56 int32 _planeShadowSeries = 0;
57 int32 _ripClosesCellarSeries = 0;
58 int32 _ripEntersRootCellarSeries = 0;
59 int32 _ripKneelPotterySeries = 0;
60 int32 _ripLooksLRDownSeries = 0;
61 int32 _ripLooksToZeroSeries = 0;
62 int32 _farmerShould = 0;
63 int32 _ripReturnsFromRootCellarSeries = 0;
64 int32 _ripTrekHandOnChinSeries = 0;
65 int32 _ripTrekHandsBehBackSeries = 0;
66 int32 _ripTrekHandsHipPos5Series = 0;
67 int32 _ripTrekHatTipPos5Series = 0;
68 int32 _ripTrekHeadTurnSeries = 0;
69 int32 _ripTrekNodPos4Series = 0;
70 int32 _rptmr15Series = 0;
71 int32 _shovelSeries = 0;
72
73 int32 _counter = 0;
74 int32 _ripleyShould = 0;
75 int32 _meiShould = 0;
76 int32 _ripleyMode = 0;
77 int32 _meiMode = 0;
78 int32 _farmerMode = 0;
79
80 bool _unkFlag1 = false;
81 bool _unkFlag2 = false;
82 bool _unkFlag3 = false;
83 bool _cellarOpenFl = false;
84
85 machine *_cellarDoorClosedMach = nullptr;
86 machine *_cellarDoorOpenMach = nullptr;
87 machine *_farmerDisplacementMach = nullptr;
88 machine *_farmerShadowMach = nullptr;
89 machine *_mcTrekMach = nullptr;
90 machine *_planeShadowMach = nullptr;
91 machine *_ripAnimationMach = nullptr;
92 machine *_safariShadow5Mach = nullptr;
93 machine *_safariShadow5Mach2 = nullptr;
94 machine *_shovelMach = nullptr;
95};
96
97} // namespace Rooms
98} // namespace Riddle
99} // namespace M4
100
101#endif
Definition: serializer.h:80
Definition: room801.h:31
Definition: room.h:39
Definition: database.h:28
Definition: ws_machine.h:156