ScummVM API documentation
ui_container.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_UI_CONTAINER_H
23 #define BLADERUNNER_UI_CONTAINER_H
24 
25 #include "bladerunner/ui/ui_component.h"
26 
27 #include "common/array.h"
28 
29 namespace BladeRunner {
30 
31 class UIComponent;
32 
33 class UIContainer : public UIComponent {
34  Common::Array<UIComponent*> _components;
35 
36  int _handleSpecificNumOfTopLayers;
37 
38 public:
40  _handleSpecificNumOfTopLayers = 0;
41  }
42 
43  void draw(Graphics::Surface &surface) override;
44 
45  void handleMouseMove(int mouseX, int mouseY) override;
46  void handleMouseDown(bool alternateButton) override;
47  void handleMouseUp(bool alternateButton) override;
48  void handleMouseScroll(int direction) override; // Added by ScummVM team
49  void handleKeyUp(const Common::KeyState &kbd) override;
50  void handleKeyDown(const Common::KeyState &kbd) override;
51  void handleCustomEventStop(const Common::Event &evt) override;
52  void handleCustomEventStart(const Common::Event &evt) override;
53 
54  void add(UIComponent *component);
55  void clear();
56 
57  void setHandleSpecificNumOfTopLayers(int count);
58 };
59 
60 
61 } // End of namespace BladeRunner
62 
63 #endif
Definition: surface.h:67
Definition: array.h:52
Definition: actor.h:31
Definition: ui_container.h:33
Definition: events.h:199
Definition: keyboard.h:294
Definition: ui_component.h:40
Definition: bladerunner.h:113