ScummVM API documentation
ad_response.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADRESPONSE_H
29 #define WINTERMUTE_ADRESPONSE_H
30 
31 
32 #include "engines/wintermute/base/base_object.h"
33 #include "engines/wintermute/ad/ad_types.h"
34 
35 namespace Wintermute {
36 class BaseFont;
37 class AdResponse : public BaseObject {
38 public:
39  DECLARE_PERSISTENT(AdResponse, BaseObject)
40  bool setIcon(const char *filename);
41  bool setFont(const char *filename);
42  bool setIconHover(const char *filename);
43  bool setIconPressed(const char *filename);
44  void setText(const char *text);
45  void setID(int32 id);
46  BaseSprite *getIcon() const;
47  BaseSprite *getIconHover() const;
48  BaseSprite *getIconPressed() const;
49  BaseFont *getFont() const;
50  int32 getID() const;
51 
52  const char *getText() const;
53  const char *getTextOrig() const;
54 
55  AdResponse(BaseGame *inGame);
56  ~AdResponse() override;
57  TResponseType _responseType;
58 private:
59  BaseSprite *_icon;
60  BaseSprite *_iconHover;
61  BaseSprite *_iconPressed;
62  BaseFont *_font;
63 
64  int32 _iD;
65 
66  char *_text;
67  char *_textOrig;
68 };
69 
70 } // End of namespace Wintermute
71 
72 #endif
Definition: base_game.h:76
Definition: base_font.h:37
Definition: base_sprite.h:40
Definition: base_object.h:49
Definition: achievements_tables.h:27
Definition: ad_response.h:37