ScummVM API documentation
custom_sfx_manager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_SOUND_CUSTOMS_FX_MANAGER_H
23#define NUVIE_SOUND_CUSTOMS_FX_MANAGER_H
24
25#include "ultima/nuvie/core/nuvie_defs.h"
26#include "ultima/nuvie/conf/configuration.h"
27#include "ultima/nuvie/sound/sfx_manager.h"
28#include "audio/audiostream.h"
29#include "audio/mixer.h"
30#include "audio/decoders/wave.h"
31
32namespace Ultima {
33namespace Nuvie {
34
36public:
38 ~CustomSfxManager() override;
39
40 bool playSfx(SfxIdType sfx_id, uint8 volume) override;
41 bool playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) override;
42
43 void playSoundSample(uint16 sample_num, Audio::SoundHandle *looping_handle, uint8 volume);
44
45private:
46 bool loadSfxMapFile(const Common::Path &cfg_filename);
47
48private:
49 Common::Path custom_filepath;
50
52};
53
54} // End of namespace Nuvie
55} // End of namespace Ultima
56
57#endif
Definition: mixer.h:70
Definition: mixer.h:49
Definition: path.h:52
Definition: configuration.h:60
Definition: custom_sfx_manager.h:35
Definition: sfx_manager.h:33