◆ setVisage()
void Sherlock::Scalpel::TsAGE::Visage::setVisage |
( |
int |
resNum, |
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int |
rlbNum = 9999 |
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) |
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◆ clear()
void Sherlock::Scalpel::TsAGE::Visage::clear |
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◆ getFrame()
void Sherlock::Scalpel::TsAGE::Visage::getFrame |
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ObjectSurface & |
s, |
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int |
frameNum |
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) |
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Get a frame from the visage
◆ getFrameCount()
int Sherlock::Scalpel::TsAGE::Visage::getFrameCount |
( |
| ) |
const |
Return the number of frames
◆ isLoaded()
bool Sherlock::Scalpel::TsAGE::Visage::isLoaded |
( |
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const |
Returns whether the visage is loaded
The documentation for this class was generated from the following file:
- engines/sherlock/scalpel/tsage/logo.h