ScummVM API documentation
screenshot.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_SCREENSHOT_H
32 #define SWORD25_SCREENSHOT_H
33 
34 #include "graphics/surface.h"
35 #include "sword25/kernel/common.h"
36 
37 namespace Sword25 {
38 
39 class Screenshot {
40 public:
41  static bool saveToFile(Graphics::Surface *data, Common::WriteStream *stream);
42  static Common::SeekableReadStream *createThumbnail(Graphics::Surface *data);
43 };
44 
45 } // End of namespace Sword25
46 
47 #endif
Definition: surface.h:67
Definition: stream.h:77
Definition: stream.h:745
Definition: screenshot.h:39
Definition: console.h:27