ScummVM API documentation
screenshot.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_SCREENSHOT_H
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#define SWORD25_SCREENSHOT_H
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#include "graphics/surface.h"
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#include "sword25/kernel/common.h"
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namespace
Sword25
{
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class
Screenshot
{
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public
:
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static
bool
saveToFile(
Graphics::Surface
*data,
Common::WriteStream
*stream);
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static
Common::SeekableReadStream
*createThumbnail(
Graphics::Surface
*data);
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};
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}
// End of namespace Sword25
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#endif
Graphics::Surface
Definition:
surface.h:67
Common::WriteStream
Definition:
stream.h:77
Common::SeekableReadStream
Definition:
stream.h:745
Sword25::Screenshot
Definition:
screenshot.h:39
Sword25
Definition:
console.h:27
engines
sword25
gfx
screenshot.h
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