ScummVM API documentation
screenshot.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
/*
23
* This code is based on Broken Sword 2.5 engine
24
*
25
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26
*
27
* Licensed under GNU GPL v2
28
*
29
*/
30
31
#ifndef SWORD25_SCREENSHOT_H
32
#define SWORD25_SCREENSHOT_H
33
34
#include "graphics/surface.h"
35
#include "sword25/kernel/common.h"
36
37
namespace
Sword25
{
38
39
class
Screenshot
{
40
public
:
41
static
bool
saveToFile(
Graphics::Surface
*data,
Common::WriteStream
*stream);
42
static
Common::SeekableReadStream
*createThumbnail(
Graphics::Surface
*data);
43
};
44
45
}
// End of namespace Sword25
46
47
#endif
Graphics::Surface
Definition:
surface.h:67
Common::WriteStream
Definition:
stream.h:77
Common::SeekableReadStream
Definition:
stream.h:745
Sword25::Screenshot
Definition:
screenshot.h:39
Sword25
Definition:
console.h:27
engines
sword25
gfx
screenshot.h
Generated on Fri Nov 15 2024 09:20:39 for ScummVM API documentation by
1.8.13