ScummVM API documentation
treasure_info.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WORLD_ACTORS_TREASUREINFO_H
23#define WORLD_ACTORS_TREASUREINFO_H
24
25#include "common/array.h"
26#include "common/str.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
32 Common::String _special;
33 double _chance;
34 int _map;
37 unsigned int _minCount, _maxCount;
38
39 TreasureInfo() : _chance(1), _map(0), _minCount(1), _maxCount(1) {}
40
41 void clear() {
42 _special.clear();
43 _chance = 1;
44 _map = 0;
45 _shapes.clear();
46 _frames.clear();
47 _minCount = _maxCount = 1;
48 }
49};
50
51} // End of namespace Ultima8
52} // End of namespace Ultima
53
54#endif
void clear()
Definition: array.h:321
Definition: str.h:59
Definition: treasure_info.h:31