ScummVM API documentation
treasure_info.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef WORLD_ACTORS_TREASUREINFO_H
23 #define WORLD_ACTORS_TREASUREINFO_H
24 
25 #include "ultima/shared/std/containers.h"
26 #include "ultima/shared/std/string.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
31 struct TreasureInfo {
32  Std::string _special;
33  double _chance;
34  int _map;
35  Std::vector<uint32> _shapes;
36  Std::vector<uint32> _frames;
37  unsigned int _minCount, _maxCount;
38 
39  TreasureInfo() : _chance(1), _map(0), _minCount(1), _maxCount(1) {}
40 
41  void clear() {
42  _special.clear();
43  _chance = 1;
44  _map = 0;
45  _shapes.clear();
46  _frames.clear();
47  _minCount = _maxCount = 1;
48  }
49 };
50 
51 } // End of namespace Ultima8
52 } // End of namespace Ultima
53 
54 #endif
Definition: treasure_info.h:31
void clear()
Definition: array.h:320
Definition: detection.h:27
Definition: string.h:30