ScummVM API documentation
treasure_info.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WORLD_ACTORS_TREASUREINFO_H
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#define WORLD_ACTORS_TREASUREINFO_H
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#include "ultima/shared/std/containers.h"
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#include "ultima/shared/std/string.h"
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namespace
Ultima
{
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namespace
Ultima8 {
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struct
TreasureInfo
{
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Std::string
_special;
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double
_chance;
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int
_map;
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Std::vector<uint32>
_shapes;
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Std::vector<uint32>
_frames;
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unsigned
int
_minCount, _maxCount;
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TreasureInfo
() : _chance(1), _map(0), _minCount(1), _maxCount(1) {}
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void
clear() {
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_special.
clear
();
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_chance = 1;
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_map = 0;
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_shapes.
clear
();
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_frames.
clear
();
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_minCount = _maxCount = 1;
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}
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};
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}
// End of namespace Ultima8
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}
// End of namespace Ultima
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#endif
Common::BaseString::clear
void clear()
Ultima::Ultima8::TreasureInfo
Definition:
treasure_info.h:31
Common::Array::clear
void clear()
Definition:
array.h:320
Ultima
Definition:
detection.h:27
Ultima::Std::string
Definition:
string.h:30
Ultima::Std::vector< uint32 >
engines
ultima
ultima8
world
actors
treasure_info.h
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