ScummVM API documentation
room608.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM608_H
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#define M4_RIDDLE_ROOMS_SECTION6_ROOM608_H
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#include "m4/riddle/rooms/room.h"
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namespace
M4
{
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namespace
Riddle {
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namespace
Rooms {
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class
Room608
:
public
Room
{
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private
:
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int
_rp01 = 0;
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int
_rp09 = 0;
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int
_ripHandChin = 0;
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int
_ripLowReach = 0;
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int
_ripLowReach2 = 0;
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int
_ripTalker = 0;
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int
_ripLHandTalk = 0;
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int
_ripHandTalk3 = 0;
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int
_tt01 = 0;
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int
_tt02 = 0;
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int
_tt03 = 0;
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int
_tt05 = 0;
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int
_old1 = 0;
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int
_old2 = 0;
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int
_old5 = 0;
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int
_old8 = 0;
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int
_old5a = 0;
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int
_old5b = 0;
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int
_old5c = 0;
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int
_old5d = 0;
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int
_old5f = 0;
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int
_all5a = 0;
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int
_loop0 = 0;
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int
_loop1 = 0;
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int
_horn = 0;
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machine
*_ripley =
nullptr
;
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machine
*_shadow =
nullptr
;
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machine
*_shadow5 =
nullptr
;
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machine
*_tt =
nullptr
;
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machine
*_ttShadow =
nullptr
;
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machine
*_ttTalker =
nullptr
;
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machine
*_ol =
nullptr
;
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machine
*_ol2 =
nullptr
;
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machine
*_stump =
nullptr
;
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machine
*_lighter =
nullptr
;
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machine
*_pole =
nullptr
;
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machine
*_puffin =
nullptr
;
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machine
*_end1 =
nullptr
;
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machine
*_end2 =
nullptr
;
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int
_val1 = 0;
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int
_val2 = 0;
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int
_val3 = 0;
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int
_val4 = 0;
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int
_val5 = 0;
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void
conv608a();
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bool
takeStump1();
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bool
takePuffin();
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bool
stumpHole();
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bool
takeStump2();
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bool
takeLighter();
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bool
hornCordWater();
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bool
lookPuffin();
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public
:
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Room608
() :
Room
() {}
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~
Room608
()
override
{}
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void
init()
override
;
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void
daemon()
override
;
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void
pre_parser()
override
;
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void
parser()
override
;
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};
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}
// namespace Rooms
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}
// namespace Riddle
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}
// namespace M4
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#endif
M4::machine
Definition:
ws_machine.h:153
M4
Definition:
database.h:28
M4::Riddle::Rooms::Room608
Definition:
room608.h:31
M4::Riddle::Rooms::Room
Definition:
room.h:39
engines
m4
riddle
rooms
section6
room608.h
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