ScummVM API documentation
minigame3.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_MINIGAME3_H
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#define DRAGONS_MINIGAME3_H
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namespace
Dragons
{
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class
DragonsEngine;
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class
Minigame3
{
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private
:
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DragonsEngine
*_vm;
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public
:
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Minigame3
(
DragonsEngine
*vm);
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void
run();
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private
:
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void
updateBackgroundLayerOffset(uint32 layerNumber, int16 xOffset, int16 yOffset);
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void
fun_80017f70_paletteRelated(uint16 unk);
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void
fun_80017ef0();
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};
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}
// End of namespace Dragons
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#endif //DRAGONS_MINIGAME3_H
Dragons::Minigame3
Definition:
minigame3.h:28
Dragons
Definition:
actor.h:26
Dragons::DragonsEngine
Definition:
dragons.h:167
engines
dragons
minigame3.h
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