ScummVM API documentation
minigame3.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DRAGONS_MINIGAME3_H
22 #define DRAGONS_MINIGAME3_H
23 
24 namespace Dragons {
25 
26 class DragonsEngine;
27 
28 class Minigame3 {
29 private:
30  DragonsEngine *_vm;
31 public:
33 
34  void run();
35 private:
36  void updateBackgroundLayerOffset(uint32 layerNumber, int16 xOffset, int16 yOffset);
37  void fun_80017f70_paletteRelated(uint16 unk);
38  void fun_80017ef0();
39 
40 };
41 
42 } // End of namespace Dragons
43 
44 #endif //DRAGONS_MINIGAME3_H
Definition: minigame3.h:28
Definition: actor.h:26
Definition: dragons.h:167