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| MacVentureEngine (OSystem *syst, const ADGameDescription *gameDesc) |
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bool | hasFeature (EngineFeature f) const override |
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Common::Error | run () override |
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bool | scummVMSaveLoadDialog (bool isSave) |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | loadGameState (int slot) override |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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void | newGame () |
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void | setInitialFlags () |
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void | setNewGameState () |
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void | reset () |
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void | resetInternals () |
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void | resetGui () |
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void | refreshScreen () |
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void | loadDataBundle () |
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Common::SeekableReadStream * | getBorderFile (MVWindowType windowType, bool isActive) |
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void | requestQuit () |
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void | requestUnpause () |
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void | selectControl (ControlAction action) |
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void | refreshReady () |
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void | preparedToRun () |
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void | gameChanged () |
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void | winGame () |
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void | loseGame () |
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void | clickToContinue () |
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void | updateState (bool pause) |
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void | revert () |
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void | enqueueObject (ObjectQueueID type, ObjID objID, ObjID target=0) |
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void | enqueueText (TextQueueID type, ObjID target, ObjID source, ObjID text) |
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void | enqueueSound (SoundQueueID type, ObjID target) |
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void | runObjQueue () |
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void | printTexts () |
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void | playSounds (bool pause) |
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void | handleObjectSelect (ObjID objID, WindowReference win, bool shiftPressed, bool isDoubleClick) |
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void | handleObjectDrop (ObjID objID, Common::Point delta, ObjID newParent) |
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void | setDeltaPoint (Common::Point newPos) |
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void | focusObjWin (ObjID objID) |
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void | updateWindow (WindowReference winID) |
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bool | showTextEntry (ObjID text, ObjID srcObj, ObjID destObj) |
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void | setTextInput (const Common::String &content) |
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Common::String | getUserInput () |
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Common::Path | getStartGameFileName () |
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bool | isPaused () |
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bool | needsClickToContinue () |
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Common::String | getCommandsPausedString () const |
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const GlobalSettings & | getGlobalSettings () const |
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Common::Path | getFilePath (FilePathID id) const |
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bool | isOldText () const |
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const HuffmanLists * | getDecodingHuffman () const |
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uint32 | randBetween (uint32 min, uint32 max) |
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uint32 | getInvolvedObjects () |
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int | findObjectInArray (ObjID objID, const Common::Array< ObjID > &list) |
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uint | getPrefixNdx (ObjID obj) |
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Common::String | getPrefixString (uint flag, ObjID obj) |
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Common::String | getNoun (ObjID ndx) |
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Common::Point | getObjPosition (ObjID objID) |
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bool | isObjVisible (ObjID objID) |
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bool | isObjClickable (ObjID objID) |
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bool | isObjSelected (ObjID objID) |
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bool | isObjExit (ObjID objID) |
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bool | isHiddenExit (ObjID objID) |
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Common::Point | getObjExitPosition (ObjID objID) |
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ObjID | getParent (ObjID objID) |
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ControlAction | referenceToAction (ControlType id) |
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Common::Rect | getObjBounds (ObjID objID) |
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uint | getOverlapPercent (ObjID one, ObjID other) |
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WindowReference | getObjWindow (ObjID objID) |
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WindowReference | findParentWindow (ObjID objID) |
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Common::Point | getDeltaPoint () |
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ObjID | getDestObject () |
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ControlAction | getSelectedControl () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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