ScummVM API documentation
objects.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NGI_OBJECTS_H
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#define NGI_OBJECTS_H
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#include "common/ptr.h"
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#include "ngi/utils.h"
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namespace
NGI
{
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class
MessageQueue;
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class
SceneTagList;
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class
GameProject
:
public
CObject
{
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public
:
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int
_field_4;
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Common::String
_headerFilename;
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Common::ScopedPtr<SceneTagList>
_sceneTagList;
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int
_field_10;
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public
:
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GameProject
();
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bool
load(
MfcArchive
&file)
override
;
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};
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struct
PicAniInfo
{
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uint32 type;
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int16 objectId;
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int16 field_6;
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int32 field_8;
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int16 sceneId;
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int16 field_E;
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int32 ox;
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int32 oy;
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int32 priority;
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int16 staticsId;
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int16 movementId;
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int16 dynamicPhaseIndex;
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int16 flags;
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int32 field_24;
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int32 someDynamicPhaseIndex;
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bool
load(
MfcArchive
&file);
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void
save(
MfcArchive
&file);
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void
print();
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PicAniInfo
() { memset(
this
, 0,
sizeof
(
PicAniInfo
)); }
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};
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typedef
Common::Array<PicAniInfo>
PicAniInfoList
;
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union
VarValue
{
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float
floatValue;
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int32 intValue;
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char
*stringValue;
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};
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class
GameVar
:
public
CObject
{
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public
:
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GameVar
*_nextVarObj;
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GameVar
*_prevVarObj;
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GameVar
*_parentVarObj;
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GameVar
*_subVars;
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GameVar
*_field_14;
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Common::String
_varName;
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VarValue
_value;
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int
_varType;
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public
:
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GameVar
();
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~
GameVar
()
override
;
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bool
load(
MfcArchive
&file)
override
;
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void
save(
MfcArchive
&file)
override
;
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GameVar
*getSubVarByName(
const
Common::String
&name);
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bool
setSubVarAsInt(
const
Common::String
&name,
int
value);
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int
getSubVarAsInt(
const
Common::String
&name);
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GameVar
*addSubVarAsInt(
const
Common::String
&name,
int
value);
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bool
addSubVar(
GameVar
*subvar);
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int
getSubVarsCount();
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GameVar
*getSubVarByIndex(
int
idx);
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};
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}
// End of namespace NGI
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#endif
/* NGI_OBJECTS_H */
Common::String
Definition:
str.h:59
NGI::MfcArchive
Definition:
utils.h:39
NGI::VarValue
Definition:
objects.h:70
Common::Array< PicAniInfo >
NGI::PicAniInfo
Definition:
objects.h:45
Common::ScopedPtr
Definition:
ptr.h:572
NGI::GameProject
Definition:
objects.h:33
NGI::GameVar
Definition:
objects.h:76
NGI
Definition:
anihandler.h:25
NGI::CObject
Definition:
utils.h:106
engines
ngi
objects.h
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