This is the complete list of members for Sword2::Sound, including all inherited members.
| amISpeaking() (defined in Sword2::Sound) | Sword2::Sound | |
| clearFxQueue(bool killMovieSounds) (defined in Sword2::Sound) | Sword2::Sound | |
| endOfData() const override | Sword2::Sound | virtual |
| endOfStream() const | Audio::AudioStream | inlinevirtual |
| getLoopingMusicId() const (defined in Sword2::Sound) | Sword2::Sound | inline |
| getRate() const override | Sword2::Sound | inlinevirtual |
| getSpeechStatus() (defined in Sword2::Sound) | Sword2::Sound | |
| isFxMute() const (defined in Sword2::Sound) | Sword2::Sound | inline |
| isMusicMute() const (defined in Sword2::Sound) | Sword2::Sound | inline |
| isReverseStereo() const (defined in Sword2::Sound) | Sword2::Sound | inline |
| isSpeechMute() const (defined in Sword2::Sound) | Sword2::Sound | inline |
| isStereo() const override | Sword2::Sound | inlinevirtual |
| musicTimeRemaining() (defined in Sword2::Sound) | Sword2::Sound | |
| muteFx(bool mute) (defined in Sword2::Sound) | Sword2::Sound | |
| muteMusic(bool mute) (defined in Sword2::Sound) | Sword2::Sound | inline |
| muteSpeech(bool mute) (defined in Sword2::Sound) | Sword2::Sound | |
| pauseFx() (defined in Sword2::Sound) | Sword2::Sound | |
| pauseMusic() (defined in Sword2::Sound) | Sword2::Sound | |
| pauseSpeech() (defined in Sword2::Sound) | Sword2::Sound | |
| playCompSpeech(uint32 speechId, uint8 vol, int8 pan) (defined in Sword2::Sound) | Sword2::Sound | |
| playFx(FxQueueEntry *fx) (defined in Sword2::Sound) | Sword2::Sound | |
| playFx(Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType) (defined in Sword2::Sound) | Sword2::Sound | |
| playMovieSound(int32 res, int type) (defined in Sword2::Sound) | Sword2::Sound | |
| printFxQueue() (defined in Sword2::Sound) | Sword2::Sound | |
| processFxQueue() (defined in Sword2::Sound) | Sword2::Sound | |
| queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan) (defined in Sword2::Sound) | Sword2::Sound | |
| readBuffer(int16 *buffer, const int numSamples) override | Sword2::Sound | virtual |
| setFxIdVolumePan(int32 id, int vol, int pan=255) (defined in Sword2::Sound) | Sword2::Sound | |
| setLoopingMusicId(int32 id) (defined in Sword2::Sound) | Sword2::Sound | inline |
| setReverseStereo(bool reverse) (defined in Sword2::Sound) | Sword2::Sound | |
| Sound(Sword2Engine *vm) (defined in Sword2::Sound) | Sword2::Sound | |
| stopFx(int32 i) (defined in Sword2::Sound) | Sword2::Sound | |
| stopMovieSounds() (defined in Sword2::Sound) | Sword2::Sound | |
| stopMusic(bool immediately) (defined in Sword2::Sound) | Sword2::Sound | |
| stopSpeech() (defined in Sword2::Sound) | Sword2::Sound | |
| streamCompMusic(uint32 musicId, bool loop) (defined in Sword2::Sound) | Sword2::Sound | |
| unpauseFx() (defined in Sword2::Sound) | Sword2::Sound | |
| unpauseMusic() (defined in Sword2::Sound) | Sword2::Sound | |
| unpauseSpeech() (defined in Sword2::Sound) | Sword2::Sound | |
| ~AudioStream() (defined in Audio::AudioStream) | Audio::AudioStream | inlinevirtual |
| ~Sound() override (defined in Sword2::Sound) | Sword2::Sound |