This is the complete list of members for Sword2::Sound, including all inherited members.
amISpeaking() (defined in Sword2::Sound) | Sword2::Sound | |
clearFxQueue(bool killMovieSounds) (defined in Sword2::Sound) | Sword2::Sound | |
endOfData() const override | Sword2::Sound | virtual |
endOfStream() const | Audio::AudioStream | inlinevirtual |
getLoopingMusicId() const (defined in Sword2::Sound) | Sword2::Sound | inline |
getRate() const override | Sword2::Sound | inlinevirtual |
getSpeechStatus() (defined in Sword2::Sound) | Sword2::Sound | |
isFxMute() const (defined in Sword2::Sound) | Sword2::Sound | inline |
isMusicMute() const (defined in Sword2::Sound) | Sword2::Sound | inline |
isReverseStereo() const (defined in Sword2::Sound) | Sword2::Sound | inline |
isSpeechMute() const (defined in Sword2::Sound) | Sword2::Sound | inline |
isStereo() const override | Sword2::Sound | inlinevirtual |
musicTimeRemaining() (defined in Sword2::Sound) | Sword2::Sound | |
muteFx(bool mute) (defined in Sword2::Sound) | Sword2::Sound | |
muteMusic(bool mute) (defined in Sword2::Sound) | Sword2::Sound | inline |
muteSpeech(bool mute) (defined in Sword2::Sound) | Sword2::Sound | |
pauseFx() (defined in Sword2::Sound) | Sword2::Sound | |
pauseMusic() (defined in Sword2::Sound) | Sword2::Sound | |
pauseSpeech() (defined in Sword2::Sound) | Sword2::Sound | |
playCompSpeech(uint32 speechId, uint8 vol, int8 pan) (defined in Sword2::Sound) | Sword2::Sound | |
playFx(FxQueueEntry *fx) (defined in Sword2::Sound) | Sword2::Sound | |
playFx(Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType) (defined in Sword2::Sound) | Sword2::Sound | |
playMovieSound(int32 res, int type) (defined in Sword2::Sound) | Sword2::Sound | |
printFxQueue() (defined in Sword2::Sound) | Sword2::Sound | |
processFxQueue() (defined in Sword2::Sound) | Sword2::Sound | |
queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan) (defined in Sword2::Sound) | Sword2::Sound | |
readBuffer(int16 *buffer, const int numSamples) override | Sword2::Sound | virtual |
setFxIdVolumePan(int32 id, int vol, int pan=255) (defined in Sword2::Sound) | Sword2::Sound | |
setLoopingMusicId(int32 id) (defined in Sword2::Sound) | Sword2::Sound | inline |
setReverseStereo(bool reverse) (defined in Sword2::Sound) | Sword2::Sound | |
Sound(Sword2Engine *vm) (defined in Sword2::Sound) | Sword2::Sound | |
stopFx(int32 i) (defined in Sword2::Sound) | Sword2::Sound | |
stopMovieSounds() (defined in Sword2::Sound) | Sword2::Sound | |
stopMusic(bool immediately) (defined in Sword2::Sound) | Sword2::Sound | |
stopSpeech() (defined in Sword2::Sound) | Sword2::Sound | |
streamCompMusic(uint32 musicId, bool loop) (defined in Sword2::Sound) | Sword2::Sound | |
unpauseFx() (defined in Sword2::Sound) | Sword2::Sound | |
unpauseMusic() (defined in Sword2::Sound) | Sword2::Sound | |
unpauseSpeech() (defined in Sword2::Sound) | Sword2::Sound | |
~AudioStream() (defined in Audio::AudioStream) | Audio::AudioStream | inlinevirtual |
~Sound() override (defined in Sword2::Sound) | Sword2::Sound |