ScummVM API documentation
Sword2::Sound Member List

This is the complete list of members for Sword2::Sound, including all inherited members.

amISpeaking() (defined in Sword2::Sound)Sword2::Sound
clearFxQueue(bool killMovieSounds) (defined in Sword2::Sound)Sword2::Sound
endOfData() const overrideSword2::Soundvirtual
endOfStream() constAudio::AudioStreaminlinevirtual
getLoopingMusicId() const (defined in Sword2::Sound)Sword2::Soundinline
getRate() const overrideSword2::Soundinlinevirtual
getSpeechStatus() (defined in Sword2::Sound)Sword2::Sound
isFxMute() const (defined in Sword2::Sound)Sword2::Soundinline
isMusicMute() const (defined in Sword2::Sound)Sword2::Soundinline
isReverseStereo() const (defined in Sword2::Sound)Sword2::Soundinline
isSpeechMute() const (defined in Sword2::Sound)Sword2::Soundinline
isStereo() const overrideSword2::Soundinlinevirtual
musicTimeRemaining() (defined in Sword2::Sound)Sword2::Sound
muteFx(bool mute) (defined in Sword2::Sound)Sword2::Sound
muteMusic(bool mute) (defined in Sword2::Sound)Sword2::Soundinline
muteSpeech(bool mute) (defined in Sword2::Sound)Sword2::Sound
pauseFx() (defined in Sword2::Sound)Sword2::Sound
pauseMusic() (defined in Sword2::Sound)Sword2::Sound
pauseSpeech() (defined in Sword2::Sound)Sword2::Sound
playCompSpeech(uint32 speechId, uint8 vol, int8 pan) (defined in Sword2::Sound)Sword2::Sound
playFx(FxQueueEntry *fx) (defined in Sword2::Sound)Sword2::Sound
playFx(Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType) (defined in Sword2::Sound)Sword2::Sound
playMovieSound(int32 res, int type) (defined in Sword2::Sound)Sword2::Sound
printFxQueue() (defined in Sword2::Sound)Sword2::Sound
processFxQueue() (defined in Sword2::Sound)Sword2::Sound
queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan) (defined in Sword2::Sound)Sword2::Sound
readBuffer(int16 *buffer, const int numSamples) overrideSword2::Soundvirtual
setFxIdVolumePan(int32 id, int vol, int pan=255) (defined in Sword2::Sound)Sword2::Sound
setLoopingMusicId(int32 id) (defined in Sword2::Sound)Sword2::Soundinline
setReverseStereo(bool reverse) (defined in Sword2::Sound)Sword2::Sound
Sound(Sword2Engine *vm) (defined in Sword2::Sound)Sword2::Sound
stopFx(int32 i) (defined in Sword2::Sound)Sword2::Sound
stopMovieSounds() (defined in Sword2::Sound)Sword2::Sound
stopMusic(bool immediately) (defined in Sword2::Sound)Sword2::Sound
stopSpeech() (defined in Sword2::Sound)Sword2::Sound
streamCompMusic(uint32 musicId, bool loop) (defined in Sword2::Sound)Sword2::Sound
unpauseFx() (defined in Sword2::Sound)Sword2::Sound
unpauseMusic() (defined in Sword2::Sound)Sword2::Sound
unpauseSpeech() (defined in Sword2::Sound)Sword2::Sound
~AudioStream() (defined in Audio::AudioStream)Audio::AudioStreaminlinevirtual
~Sound() override (defined in Sword2::Sound)Sword2::Sound