Public Member Functions | |
Sound (Sword2Engine *vm) | |
int | readBuffer (int16 *buffer, const int numSamples) override |
bool | isStereo () const override |
bool | endOfData () const override |
int | getRate () const override |
void | clearFxQueue (bool killMovieSounds) |
void | processFxQueue () |
void | setReverseStereo (bool reverse) |
bool | isReverseStereo () const |
void | muteSpeech (bool mute) |
bool | isSpeechMute () const |
void | muteFx (bool mute) |
bool | isFxMute () const |
void | muteMusic (bool mute) |
bool | isMusicMute () const |
void | setLoopingMusicId (int32 id) |
int32 | getLoopingMusicId () const |
void | pauseSpeech () |
void | unpauseSpeech () |
void | pauseFx () |
void | unpauseFx () |
void | pauseMusic () |
void | unpauseMusic () |
void | playMovieSound (int32 res, int type) |
void | stopMovieSounds () |
void | queueFx (int32 res, int32 type, int32 delay, int32 volume, int32 pan) |
int32 | playFx (FxQueueEntry *fx) |
int32 | playFx (Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType) |
int32 | stopFx (int32 i) |
int32 | setFxIdVolumePan (int32 id, int vol, int pan=255) |
int32 | getSpeechStatus () |
int32 | amISpeaking () |
int32 | playCompSpeech (uint32 speechId, uint8 vol, int8 pan) |
int32 | stopSpeech () |
int32 | streamCompMusic (uint32 musicId, bool loop) |
void | stopMusic (bool immediately) |
int32 | musicTimeRemaining () |
void | printFxQueue () |
Public Member Functions inherited from Audio::AudioStream | |
virtual bool | endOfStream () const |
|
overridevirtual |
Fill the given buffer with up to numSamples
samples.
Data must be in native endianness, 16 bits per sample, signed. For stereo stream, the buffer will be filled with interleaved left and right channel samples, starting with the left sample. Furthermore, the samples in the left and right are summed up. So if you request 4 samples from a stereo stream, you will get a total of two left channel and two right channel samples.
Implements Audio::AudioStream.
|
inlineoverridevirtual |
Check whether this is a stereo stream.
Implements Audio::AudioStream.
|
overridevirtual |
Check whether end of data has been reached.
If this returns true, it indicates that at this time there is no data available in the stream. However, there might be more data in the future.
This is used by e.g. a rate converter to decide whether to keep on converting data or to stop.
Implements Audio::AudioStream.
|
inlineoverridevirtual |
Sample rate of the stream.
Implements Audio::AudioStream.