ScummVM API documentation
Wintermute::SystemClassRegistry Member List

This is the complete list of members for Wintermute::SystemClassRegistry, including all inherited members.

_classes (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
_count (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
_disabled (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
_idMap (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
_instanceMap (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
_nameMap (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
_savedInstanceMap (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
addInstanceToTable(SystemInstance *instance, void *pointer) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
Classes typedef (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
dumpClasses(Common::WriteStream *stream) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
getInstance() (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistrystatic
getNextID() (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
getPointerID(void *pointer, int *classID, int *instanceID) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
IdMap typedef (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
idToPointer(int classID, int instanceID) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
InstanceMap typedef (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
loadInstances(BaseGame *Game, BasePersistenceManager *PersistMgr) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
NameMap typedef (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
registerClass(SystemClass *classObj) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
registerClasses() (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
registerInstance(const char *className, void *instance) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
SavedInstanceMap typedef (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
SystemClassRegistry() (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
unregisterClass(SystemClass *classObj) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
unregisterInstance(const char *className, void *instance) (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistry
~SystemClassRegistry() (defined in Wintermute::SystemClassRegistry)Wintermute::SystemClassRegistryvirtual