_classes (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
_count (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
_disabled (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
_idMap (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
_instanceMap (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
_nameMap (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
_savedInstanceMap (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
addInstanceToTable(SystemInstance *instance, void *pointer) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
Classes typedef (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
dumpClasses(Common::WriteStream *stream) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
getInstance() (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | static |
getNextID() (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
getPointerID(void *pointer, int *classID, int *instanceID) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
IdMap typedef (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
idToPointer(int classID, int instanceID) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
InstanceMap typedef (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
loadInstances(BaseGame *Game, BasePersistenceManager *PersistMgr) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
NameMap typedef (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
registerClass(SystemClass *classObj) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
registerClasses() (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
registerInstance(const char *className, void *instance) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
SavedInstanceMap typedef (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
SystemClassRegistry() (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
unregisterClass(SystemClass *classObj) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
unregisterInstance(const char *className, void *instance) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
~SystemClassRegistry() (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | virtual |