| _classes (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| _count (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| _disabled (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| _idMap (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| _instanceMap (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| _nameMap (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| _savedInstanceMap (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| addInstanceToTable(SystemInstance *instance, void *pointer) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| Classes typedef (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| dumpClasses(Common::WriteStream *stream) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| getInstance() (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | static |
| getNextId() (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| getPointerID(void *pointer, int *classId, int *instanceId) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| IdMap typedef (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| idToPointer(int classID, int instanceId) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| InstanceMap typedef (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| loadInstances(BaseGame *game, BasePersistenceManager *persistMgr) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| loadTable(BaseGame *game, BasePersistenceManager *persistMgr) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| NameMap typedef (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| registerClass(SystemClass *classObj) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| registerClasses() (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| registerInstance(const char *className, void *instance) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| SavedInstanceMap typedef (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| saveInstances(BaseGame *game, BasePersistenceManager *persistMgr, bool quickSave) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| saveTable(BaseGame *game, BasePersistenceManager *persistMgr, bool quickSave) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| SystemClassRegistry() (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| unregisterClass(SystemClass *classObj) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| unregisterInstance(const char *className, void *instance) (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | |
| ~SystemClassRegistry() (defined in Wintermute::SystemClassRegistry) | Wintermute::SystemClassRegistry | virtual |